29 lines
No EOL
1 KiB
GDScript
29 lines
No EOL
1 KiB
GDScript
class_name PawnBoostTile
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extends Tile
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func _init(button: Button, is_white: bool) -> void:
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super._init(button, is_white)
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tile_name = "Pawn Boost"
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description = "While a Bishop is here, friendly pawns can move 2 spots"
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type = TileType.GLOBAL
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target_piece_type = "Bishop"
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tile_owner = TileOwner.GAME
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duration = -1
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func apply_effect(piece: Pawn = null) -> void:
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if piece && is_effect_active() && piece.name == "Bishop":
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# This would be implemented in the pawn movement calculation
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pass
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func update_appearance() -> void:
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if is_effect_active() && base_button:
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var style = StyleBoxFlat.new()
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var tile_color = Color(0, 0.8, 0) # Green for boost
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var base_color = Color(0.8, 0.8, 0.8) if base_is_white else Color(0.2, 0.2, 0.2)
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style.bg_color = Color(
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(base_color.r + tile_color.r) / 2,
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(base_color.g + tile_color.g) / 2,
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(base_color.b + tile_color.b) / 2
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)
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base_button.add_theme_stylebox_override("normal", style) |