class_name PawnBoostTile extends Tile func _init(button: Button, is_white: bool) -> void: super._init(button, is_white) tile_name = "Pawn Boost" description = "While a Bishop is here, friendly pawns can move 2 spots" type = TileType.GLOBAL target_piece_type = "Bishop" tile_owner = TileOwner.GAME duration = -1 func apply_effect(piece: Pawn = null) -> void: if piece && is_effect_active() && piece.name == "Bishop": # This would be implemented in the pawn movement calculation pass func update_appearance() -> void: if is_effect_active() && base_button: var style = StyleBoxFlat.new() var tile_color = Color(0, 0.8, 0) # Green for boost var base_color = Color(0.8, 0.8, 0.8) if base_is_white else Color(0.2, 0.2, 0.2) style.bg_color = Color( (base_color.r + tile_color.r) / 2, (base_color.g + tile_color.g) / 2, (base_color.b + tile_color.b) / 2 ) base_button.add_theme_stylebox_override("normal", style)