ChessBuilder/Systems/StateMachine/GameStates/HandSetup.gd

16 lines
436 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.HAND_SETUP)
# prepareHand()
finished.emit(Constants.DRAW_PHASE)
# func prepareHand() -> void:
# if deckManager.hand.size() < 5:
# deckManager.drawCard()
# pass
# func drawCards() -> void:
# while deckManager.hand.size() < 5:
# deckManager.drawCard()