extends "res://Systems/StateMachine/ChessGameState.gd" func enter(_previous: String, _data := {}) -> void: print("ENTERING STATE ", Constants.HAND_SETUP) # prepareHand() finished.emit(Constants.DRAW_PHASE) # func prepareHand() -> void: # if deckManager.hand.size() < 5: # deckManager.drawCard() # pass # func drawCards() -> void: # while deckManager.hand.size() < 5: # deckManager.drawCard()