ChessBuilder/Systems/Tiles/PawnBoost.gd
2025-02-05 21:35:20 -06:00

55 lines
2.1 KiB
GDScript

class_name PawnBoostTile
extends Tile
var boosted_pawns: Array[int] = []
func _init(button: Button, is_white: bool, d: int) -> void:
super._init(button, is_white, d)
tile_name = "Pawn Boost"
description = "While a Bishop is here, friendly pawns can move 2 spots"
type = TileType.GLOBAL
target_piece_type = "Bishop"
tile_owner = TileOwner.GAME
duration = d
func apply_effect(piece: Pawn = null) -> void:
print("APPLY PawnBoostTile")
if piece && is_effect_active() && piece.name == "Bishop":
# Get all pawns of the same color as the bishop
var bishop_color = piece.Item_Color
# Clear previous boosts
boosted_pawns.clear()
# Find all pawns of the same color
for child in game.boardContainer.get_children():
if child is PieceContainer:
var pawn = child.get_piece()
if pawn && pawn.name == "Pawn" && pawn.Item_Color == bishop_color:
var pawn_id = pawn.get_instance_id()
if !boosted_pawns.has(pawn_id):
# Add double movement effect
var double_time = DoubleTimeCard.new()
double_time.duration = 1 # Just for this turn
game.deckManager.playCard(double_time, pawn, null, game, true)
pawn.on_card_effect_changed()
boosted_pawns.append(pawn_id)
func remove_effect(piece: Pawn = null) -> void:
# Clean up any remaining boosts
boosted_pawns.clear()
func update_appearance() -> void:
if is_effect_active() && base_button:
var style = StyleBoxFlat.new()
var tile_color = Color(0, 0.8, 0) # Green for boost
var base_color = Color(0.8, 0.8, 0.8) if base_is_white else Color(0.2, 0.2, 0.2)
style.bg_color = Color(
(base_color.r + tile_color.r) / 2,
(base_color.g + tile_color.g) / 2,
(base_color.b + tile_color.b) / 2
)
base_button.add_theme_stylebox_override("normal", style)
else:
restore_base_appearance()