fixed pawn boost

This commit is contained in:
2ManyProjects 2025-02-05 21:35:20 -06:00
parent b0ff6ddd89
commit 16b099b6b4
2 changed files with 27 additions and 5 deletions

View file

@ -108,10 +108,10 @@ func place_random_game_tiles(num_tiles: int = 6) -> void:
var tile: Tile
match tile_type:
0: # DoubleMovementTile tile
tile = DoubleMovementTile.new(container, is_white, -1)
tile = PawnBoostTile.new(container, is_white, -1)
1: # FireWallTile
tile = DoubleMovementTile.new(container, is_white, -1)
tile = PawnBoostTile.new(container, is_white, -1)
2: # PawnBoostTile tile
tile = DoubleMovementTile.new(container, is_white, -1)
tile = PawnBoostTile.new(container, is_white, -1)
add_tile(pos, tile)

View file

@ -1,6 +1,7 @@
class_name PawnBoostTile
extends Tile
var boosted_pawns: Array[int] = []
func _init(button: Button, is_white: bool, d: int) -> void:
super._init(button, is_white, d)
tile_name = "Pawn Boost"
@ -13,8 +14,29 @@ func _init(button: Button, is_white: bool, d: int) -> void:
func apply_effect(piece: Pawn = null) -> void:
print("APPLY PawnBoostTile")
if piece && is_effect_active() && piece.name == "Bishop":
# This would be implemented in the pawn movement calculation
pass
# Get all pawns of the same color as the bishop
var bishop_color = piece.Item_Color
# Clear previous boosts
boosted_pawns.clear()
# Find all pawns of the same color
for child in game.boardContainer.get_children():
if child is PieceContainer:
var pawn = child.get_piece()
if pawn && pawn.name == "Pawn" && pawn.Item_Color == bishop_color:
var pawn_id = pawn.get_instance_id()
if !boosted_pawns.has(pawn_id):
# Add double movement effect
var double_time = DoubleTimeCard.new()
double_time.duration = 1 # Just for this turn
game.deckManager.playCard(double_time, pawn, null, game, true)
pawn.on_card_effect_changed()
boosted_pawns.append(pawn_id)
func remove_effect(piece: Pawn = null) -> void:
# Clean up any remaining boosts
boosted_pawns.clear()
func update_appearance() -> void:
if is_effect_active() && base_button: