ChessBuilder/Systems/StateMachine/GameStates/EvaluatePosition.gd

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411 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
if game.isCheckmate():
game.endGame("checkmate")
finished.emit(Constants.CLEANUP, {"endCondition": "checkmate"})
elif game.isDraw():
game.endGame("draw")
finished.emit(Constants.CLEANUP, {"endCondition": "draw"})
else:
finished.emit(Constants.CLEANUP)