Commit graph

18 commits

Author SHA1 Message Date
da29b64e49 apply tile effec ton capture 2025-02-08 14:01:47 -06:00
d3eeca5489 added capture animation 2025-02-08 12:45:27 -06:00
681f85a2c4 simplified movement animations 2025-02-08 11:42:52 -06:00
0715911318 added basic animations for movement 2025-02-08 10:43:00 -06:00
cc18ab32d8 added non passsable and non jumpable tiles 2025-02-07 22:16:20 -06:00
ff180174f0 Fixed game lockup if no valid moves left on multimove turn 2025-02-06 22:05:45 -06:00
6ed2dd5f75 added supprot for effects and they stack with cards 2025-02-06 20:00:18 -06:00
828bf85eea fixed capture 2025-02-03 23:44:22 -06:00
ff873687f3 refactored tile child relationshio 2025-02-03 23:36:09 -06:00
6949893fea debugging preselected moves 2025-02-01 11:51:01 -06:00
27c4db3622 fixed supernova checkmate 2025-02-01 10:54:31 -06:00
401eb696bd fixed on capture glitch 2025-01-31 20:06:33 -06:00
e51fb4db20 fixed multi move gltiches, added hopscotch card 2025-01-31 19:40:50 -06:00
396298b492 implemnting double move card 2025-01-31 00:51:10 -06:00
a9f79d673c added card attachment Ui and card removal 2025-01-30 18:48:24 -06:00
54d6e33c8c fixed crash on invalid move 2025-01-28 02:20:02 -06:00
4f00d01f82 Full StateMachine Implementation 2025-01-26 20:50:55 -06:00
08e27e9268 Refactored Game to use StateMachine 2025-01-26 00:46:15 -06:00