fixed capture

This commit is contained in:
2ManyProjects 2025-02-03 23:44:22 -06:00
parent ff873687f3
commit 828bf85eea

View file

@ -195,6 +195,7 @@ func handleCapture(node: PieceContainer) -> void:
if moving_piece && captured_piece:
game.updatePoints(captured_piece)
source_container.remove_piece(true)
node.set_piece(moving_piece)
game.currentlyMovingPiece = moving_piece
game.resolveMoveEffects()