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086b114853
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INTEGRADED AI
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2025-02-11 16:22:40 -06:00 |
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fc9768d622
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knight animation is done in 2 steps
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2025-02-08 16:50:49 -06:00 |
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da29b64e49
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apply tile effec ton capture
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2025-02-08 14:01:47 -06:00 |
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d3eeca5489
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added capture animation
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2025-02-08 12:45:27 -06:00 |
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681f85a2c4
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simplified movement animations
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2025-02-08 11:42:52 -06:00 |
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0715911318
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added basic animations for movement
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2025-02-08 10:43:00 -06:00 |
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cc18ab32d8
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added non passsable and non jumpable tiles
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2025-02-07 22:16:20 -06:00 |
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ff180174f0
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Fixed game lockup if no valid moves left on multimove turn
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2025-02-06 22:05:45 -06:00 |
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6ed2dd5f75
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added supprot for effects and they stack with cards
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2025-02-06 20:00:18 -06:00 |
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828bf85eea
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fixed capture
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2025-02-03 23:44:22 -06:00 |
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ff873687f3
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refactored tile child relationshio
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2025-02-03 23:36:09 -06:00 |
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6949893fea
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debugging preselected moves
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2025-02-01 11:51:01 -06:00 |
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27c4db3622
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fixed supernova checkmate
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2025-02-01 10:54:31 -06:00 |
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401eb696bd
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fixed on capture glitch
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2025-01-31 20:06:33 -06:00 |
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e51fb4db20
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fixed multi move gltiches, added hopscotch card
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2025-01-31 19:40:50 -06:00 |
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396298b492
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implemnting double move card
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2025-01-31 00:51:10 -06:00 |
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a9f79d673c
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added card attachment Ui and card removal
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2025-01-30 18:48:24 -06:00 |
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54d6e33c8c
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fixed crash on invalid move
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2025-01-28 02:20:02 -06:00 |
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4f00d01f82
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Full StateMachine Implementation
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2025-01-26 20:50:55 -06:00 |
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08e27e9268
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Refactored Game to use StateMachine
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2025-01-26 00:46:15 -06:00 |
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