clearing test menu

This commit is contained in:
2ManyProjects 2025-03-06 13:04:48 -06:00
parent be9a84d8bd
commit a3311c79a7

View file

@ -28,9 +28,11 @@ var main_menu_container = null
func _ready(): func _ready():
# Setup button signals # Setup button signals
if shopButton: if shopButton:
shopButton.visible = false;
shopButton.connect("pressed", Callable(self, "_on_shop_button_pressed")) shopButton.connect("pressed", Callable(self, "_on_shop_button_pressed"))
if deckButton: if deckButton:
deckButton.visible = false;
deckButton.connect("pressed", Callable(self, "_on_deck_button_pressed")) deckButton.connect("pressed", Callable(self, "_on_deck_button_pressed"))
if mapButton: if mapButton:
@ -38,6 +40,7 @@ func _ready():
if startButton: if startButton:
startButton.connect("pressed", Callable(self, "_on_start_button_pressed")) startButton.connect("pressed", Callable(self, "_on_start_button_pressed"))
startButton.visible = false;
if backButton: if backButton:
backButton.connect("pressed", Callable(self, "_on_back_button_pressed")) backButton.connect("pressed", Callable(self, "_on_back_button_pressed"))