From a3311c79a7bc9e90b9e3c1d0427d0dd2ddf0cdcb Mon Sep 17 00:00:00 2001 From: 2ManyProjects Date: Thu, 6 Mar 2025 13:04:48 -0600 Subject: [PATCH] clearing test menu --- Systems/Game/GameMenuScreen.gd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Systems/Game/GameMenuScreen.gd b/Systems/Game/GameMenuScreen.gd index 33caed1..6e9b368 100644 --- a/Systems/Game/GameMenuScreen.gd +++ b/Systems/Game/GameMenuScreen.gd @@ -28,9 +28,11 @@ var main_menu_container = null func _ready(): # Setup button signals if shopButton: + shopButton.visible = false; shopButton.connect("pressed", Callable(self, "_on_shop_button_pressed")) if deckButton: + deckButton.visible = false; deckButton.connect("pressed", Callable(self, "_on_deck_button_pressed")) if mapButton: @@ -38,10 +40,11 @@ func _ready(): if startButton: startButton.connect("pressed", Callable(self, "_on_start_button_pressed")) + startButton.visible = false; if backButton: backButton.connect("pressed", Callable(self, "_on_back_button_pressed")) - + connect("map_open_requested", Callable(self, "_on_map_button_pressed"))