ChessBuilder/Systems/StateMachine/GameStates/ResolvePersistentEffects.gd

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241 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.PERSISTENT_EFFECTS)
game.updateEffectDurations()
finished.emit(Constants.TILE_EFFECTS)