ChessBuilder/Systems/StateMachine/GameStates/ResolvePersistentEffects.gd

6 lines
210 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.PERSISTENT_EFFECTS)
finished.emit(Constants.TILE_EFFECTS)