ChessBuilder/Systems/StateMachine/GameStates/PreMovePhase.gd

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351 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.PRE_MOVE)
finished.emit(Constants.ATTACH_CARDS)
pass
func handleInput(event: InputEvent) -> void:
if event.is_action_pressed("playCard"):
finished.emit(Constants.ATTACH_CARDS)