ChessBuilder/Systems/StateMachine/GameStates/DrawPhase.gd

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278 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.DRAW_PHASE)
if (game.isPlayerTurn()):
game.deckManager.drawCard()
finished.emit(Constants.PERSISTENT_EFFECTS)