ChessBuilder/Systems/StateMachine/GameStates/PostMovePhase.gd

11 lines
386 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.POST_MOVE)
# game.resolveMoveEffects()
if (game.isPlayerTurn()):
game.updateEffectDurations()
# if (game.isPlayerTurn()):
# game.deckManager.updateCardDurations()
finished.emit(Constants.EVALUATE_POSITION)