ChessBuilder/Systems/Tiles/DoubleMovement.gd

33 lines
1.2 KiB
GDScript

class_name DoubleMovementTile
extends Tile
func _init(button: Button, is_white: bool, d: int) -> void:
super._init(button, is_white, d)
tile_name = "Double Movement"
description = "Any unit that starts its turn here gets double movement for 2 turns, Clears previous card effects"
type = TileType.GENERAL
tile_owner = TileOwner.GAME
duration = d # Permanent tile
func apply_effect(piece: Pawn = null) -> void:
if piece && is_effect_active():
var deck_manager = game.deckManager
var double_time = DoubleTimeCard.new()
double_time.duration = 2
deck_manager.playEffect(double_time, piece, null, null)
piece.on_card_effect_changed()
func update_appearance() -> void:
if is_effect_active() && base_button:
var style = StyleBoxFlat.new()
var tile_color = Color(0, 0.8, 0.8) # Cyan for speed
var base_color = Color(0.8, 0.8, 0.8) if base_is_white else Color(0.2, 0.2, 0.2)
style.bg_color = Color(
(base_color.r + tile_color.r) / 2,
(base_color.g + tile_color.g) / 2,
(base_color.b + tile_color.b) / 2
)
base_button.add_theme_stylebox_override("normal", style)
else:
restore_base_appearance()