40 lines
1,016 B
GDScript
40 lines
1,016 B
GDScript
@tool
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extends Pawn
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class_name Knight
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func _ready():
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self.texture = load("res://addons/Chess/Textures/WKnight.svg")
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Points = 3
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func _process(_delta):
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if Item_Color != Temp_Color:
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Temp_Color = Item_Color
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if Item_Color == 0:
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self.texture = load("res://addons/Chess/Textures/WKnight.svg")
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elif Item_Color == 1:
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self.texture = load("res://addons/Chess/Textures/BKnight.svg")
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func get_valid_moves(board_flow, current_location: String) -> Dictionary:
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var moves = {
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"regular_moves": [],
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"special_moves": []
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}
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var loc = current_location.split("-")
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var x = int(loc[0])
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var y = int(loc[1])
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# All possible L-shaped moves
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var knight_moves = [
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[-2, -1], [-2, 1],
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[-1, -2], [-1, 2],
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[1, -2], [1, 2],
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[2, -1], [2, 1]
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]
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for move in knight_moves:
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var new_loc = str(x + move[0]) + "-" + str(y + move[1])
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if is_valid_cell(board_flow, new_loc):
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if can_move_to_cell(board_flow, new_loc) || can_move_to_cell(board_flow, new_loc, true):
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moves.regular_moves.append(new_loc)
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return moves
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