41 lines
No EOL
1.4 KiB
GDScript
41 lines
No EOL
1.4 KiB
GDScript
class_name FireWallTile
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extends Tile
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func _init(button: Button, is_white: bool) -> void:
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super._init(button, is_white)
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tile_name = "Fire Wall"
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description = "Captures any piece that moves through"
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type = TileType.GENERAL
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duration = 3
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func apply_effect(piece: Pawn = null) -> void:
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if piece && is_effect_active():
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# Get the parent container and remove the piece
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var container = piece.get_parent() as PieceContainer
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if container:
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var board = container.get_parent().get_parent() as ChessGame
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board.updatePoints(piece)
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container.remove_piece()
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func update_appearance() -> void:
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if is_effect_active() && base_button:
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var style = StyleBoxFlat.new()
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var tile_color = Color(1, 0.4, 0) # Orange for fire
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var base_color = Color(0.8, 0.8, 0.8) if base_is_white else Color(0.2, 0.2, 0.2)
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style.bg_color = Color(
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(base_color.r + tile_color.r) / 2,
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(base_color.g + tile_color.g) / 2,
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(base_color.b + tile_color.b) / 2
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)
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# Add overlay effect for fire
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var overlay = ColorRect.new()
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overlay.name = "FireOverlay"
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overlay.color = Color(1, 0.4, 0, 0.3) # Semi-transparent orange
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overlay.size = base_button.size
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overlay.mouse_filter = Control.MOUSE_FILTER_IGNORE
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base_button.add_child(overlay)
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else:
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restore_base_appearance() |