ChessBuilder/Systems/FairyStockfish/ServerManager.gd

247 lines
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8 KiB
GDScript

# ServerManager.gd
extends Node
var server_path: String = ""
var log_dir: String = ""
var log_string: String = ""
var running := false
var server_process_id: int = -50
var request_timer: Timer
var server_pinger: Timer
var ping_http: HTTPRequest
var server_url = "http://localhost:27531"
func write_log(message: String):
# First check if path is valid
# print("Attempting to write to: ", log_dir)
var file = FileAccess.open(log_dir, FileAccess.WRITE_READ)
var error = FileAccess.get_open_error()
if error != OK:
# print("Failed to open log file. Error code: ", error)
return
if file == null:
# print("File handle is null")
return
var timestamp = Time.get_datetime_string_from_system()
var log_message = "[" + timestamp + "] " + message + "\n"
log_string += log_message
print("Writing message: ", log_message)
file.store_string(log_string)
var write_error = FileAccess.get_open_error()
if write_error != OK:
print("Failed to write to log file. Error code: ", write_error)
file.close()
func _ready():
server_path = extract_server_files() + "/ChessEngines/fairy-chess-server"
setup_logging()
check_server_files(server_path)
start_server()
get_tree().set_auto_accept_quit(false)
setup_server_pinger()
func setup_server_pinger():
server_pinger = Timer.new()
add_child(server_pinger)
server_pinger.wait_time = 60.0
server_pinger.one_shot = false
server_pinger.timeout.connect(self._on_ping_timer_timeout)
ping_http = HTTPRequest.new()
add_child(ping_http)
ping_http.request_completed.connect(self._on_ping_completed)
server_pinger.start()
func _on_ping_timer_timeout():
write_log("Pinging server health endpoint...")
var error = ping_http.request(server_url + "/health")
if error != OK:
write_log("Error sending ping request: " + str(error))
func _on_ping_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
if result == HTTPRequest.RESULT_SUCCESS:
write_log("Server ping successful")
else:
write_log("Server ping failed - may need to restart server")
func write_log_dir_contents(path: String):
var dir = DirAccess.open(path)
if dir:
write_log("Directory contents of: " + path)
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
write_log(" - " + file_name)
file_name = dir.get_next()
else:
write_log("ERROR: Could not open directory: " + path)
func check_server_files(path: String):
write_log("Checking server files...")
write_log(path)
var index_path = path.path_join("index.js")
if FileAccess.file_exists(index_path):
write_log("index.js exists")
var file = FileAccess.open(index_path, FileAccess.READ)
if file:
write_log("index.js contents:")
# write_log(file.get_as_text())
else:
write_log("ERROR: Could not read index.js")
else:
write_log("ERROR: index.js does not exist at path: " + index_path)
func get_globalDir() -> String:
if OS.get_name() == "Linux":
return OS.get_environment("HOME").path_join(".local/share/ChessBuilder")
elif OS.get_name() == "Windows":
return OS.get_environment("APPDATA").path_join("Roaming/ChessBuilder")
else: # macOS
return OS.get_environment("HOME").path_join("Library/ChessBuilder")
func setup_logging():
var l_dir = get_globalDir() + "/logs"
# Create directory if it doesn't exist
DirAccess.make_dir_recursive_absolute(l_dir)
log_dir = l_dir.path_join("godot-chess.log")
write_log("ServerManager initialized")
func _exit_tree():
stop_server()
get_tree().quit()
func _notification(what):
if what == NOTIFICATION_WM_CLOSE_REQUEST:
stop_server()
get_tree().quit()
func start_server() -> bool:
if running:
return true
write_log("Starting chess server... " + server_path)
var http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(self._on_init_request_completed)
request_timer = Timer.new()
add_child(request_timer)
request_timer.wait_time = 2.0 # 2 seconds
request_timer.one_shot = true
request_timer.timeout.connect(self._on_request_timeout)
request_timer.start()
http_request.request(server_url + "/health")
return true
func _on_request_timeout():
write_log("Request timed out, starting server manually")
# Clean up timer
request_timer.queue_free()
request_timer = null
# Call your secondary processing function here
write_log("HTTP Request failed, starting server process")
write_log(server_path + "/index.js")
server_process_id = OS.create_process("node", [server_path + "/index.js"])
write_log("SERVER PATH " + server_path)
if server_process_id <= 0:
printerr("Failed to start server")
write_log("ERROR: Failed to start server, process ID: " + str(server_process_id))
return false
running = true
write_log("Chess server started with PID: " + str(server_process_id))
return
func _on_init_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
write_log("*****************_on_init_request_completed************")
if request_timer:
request_timer.stop()
request_timer.queue_free()
request_timer = null
var json = JSON.new()
json.parse(body.get_string_from_utf8())
var response = json.get_data()
write_log("Init request completed")
write_log("Result: " + str(response))
if response == null:
write_log("HTTP Request failed, starting server process")
write_log(server_path + "/index.js")
server_process_id = OS.create_process("node", [server_path + "/index.js"])
write_log("SERVER PATH " + server_path)
if server_process_id <= 0:
printerr("Failed to start server")
write_log("ERROR: Failed to start server, process ID: " + str(server_process_id))
return false
running = true
write_log("Chess server started with PID: " + str(server_process_id))
return
running = true
if response and response.status != "ok":
print("Server error : ", response_code, json.parse(body.get_string_from_utf8()),)
return
static func copy_directory_recursively(p_from: String, p_to: String) -> void:
# Create target directory if it doesn't exist
if not DirAccess.dir_exists_absolute(p_to):
DirAccess.make_dir_recursive_absolute(p_to)
# Open source directory
var dir = DirAccess.open(p_from)
if dir:
# Begin listing directory contents
dir.list_dir_begin()
var file_name = dir.get_next()
# Iterate through directory contents
while file_name != "":
# write_log(file_name + " isDIr? " + str(dir.current_is_dir()))
if dir.current_is_dir():
# Recursively copy subdirectories
copy_directory_recursively(p_from.path_join(file_name), p_to.path_join(file_name))
else:
# Copy files
dir.copy(p_from.path_join(file_name), p_to.path_join(file_name))
file_name = dir.get_next()
func extract_server_files() -> String:
write_log("Extracting server files from PCK...")
var dir = get_globalDir() + "/Assets";
copy_directory_recursively("res://Assets/", dir)
return dir
func stop_server():
if not running:
return
write_log("Stopping chess server...")
# Send a stop request to the server
var headers = ["Content-Type: application/json"]
var http = HTTPClient.new()
var data = JSON.stringify({"command": "shutdown"})
http.request(HTTPClient.METHOD_POST, "/shutdown", headers, data)
running = false
write_log("Chess server stopped")
func is_server_running() -> bool:
return running