ChessBuilder/Systems/StateMachine/GameStates/PostMovePhase.gd

8 lines
282 B
GDScript

extends "res://Systems/StateMachine/ChessGameState.gd"
func enter(_previous: String, _data := {}) -> void:
print("ENTERING STATE ", Constants.POST_MOVE)
# if (game.isPlayerTurn()):
# game.deckManager.updateCardDurations()
finished.emit(Constants.TILE_EFFECTS)