ChessBuilder/Systems/FairyStockfish/ServerManager.gd

91 lines
No EOL
2.9 KiB
GDScript

# ServerManager.gd
extends Node
var server_path: String = ""
var running := false
var server_process_id: int = -50
var server_url = "http://localhost:27531"
func _ready():
# Get the path to the server directory relative to the project
server_path = ProjectSettings.globalize_path("res://Assets/ChessEngines/fairy-chess-server")
start_server()
get_tree().set_auto_accept_quit(false)
func _exit_tree():
stop_server()
func _notification(what):
if what == NOTIFICATION_WM_CLOSE_REQUEST:
stop_server()
func start_server() -> bool:
if running:
return true
print("Starting chess server...", server_path)
# Make sure we're in the correct directory
var http_request = HTTPRequest.new()
add_child(http_request)
# http_request.connect("request_completed", self._on_init_request_completed)
http_request.request_completed.connect(self._on_init_request_completed)
http_request.request(server_url + "/health")
# var http = HTTPClient.new()
# var err = http.connect_to_host("localhost", 27531)
# print("is_server_running", err, OK)
# if err != OK:
# server_process_id = OS.create_process("node", [server_path + "/index.js"])
# if server_process_id <= 0:
# printerr("Failed to start server")
# return false
# if exit_code != 0:
# printerr("Failed to start server: ", output)
# return false
return true
func _on_init_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
print("*****************_on_init_request_completed************")
var json = JSON.new()
json.parse(body.get_string_from_utf8())
var response = json.get_data()
# Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
print(response)
if response == null and result != HTTPRequest.RESULT_SUCCESS:
print("HTTP Request failed")
server_process_id = OS.create_process("node", [server_path + "/index.js"])
if server_process_id <= 0:
printerr("Failed to start server")
return false
running = true
print("Chess server started")
return
running = true
if response.status != "ok":
print("Server error : ", response_code, json.parse(body.get_string_from_utf8()),)
return
func stop_server():
if not running:
return
print("Stopping chess server...")
# Send a stop request to the server
var headers = ["Content-Type: application/json"]
var http = HTTPClient.new()
var data = JSON.stringify({"command": "shutdown"})
http.request(HTTPClient.METHOD_POST, "/shutdown", headers, data)
running = false
print("Chess server stopped")
func is_server_running() -> bool:
return running