ChessBuilder/Systems/Cards/Drunkdriving.gd

60 lines
No EOL
1.8 KiB
GDScript

class_name DrunkDrivingCard extends Card
func _init():
super._init()
cardName = "Drunk Driving"
rank = Rank.RANK_1
duration = 1
effectType = EffectType.SPECIAL_ACTION
description = "Force peice to careen towards the enemy side, capturing all pieces in its path"
unitWhitelist = ["Rook", "Queen"]
func apply_effect(target_piece = null, board_flow = null, game_state = null):
if !super.apply_effect(target_piece, board_flow, game_state):
print("FAILED DEFAULT FN")
return false
if !target_piece or !board_flow or !game_state:
print("FAILED DEFAULT FN 2")
return false
var current_pos = target_piece.get_parent().name.split("-")
var current_x = int(current_pos[0])
var current_y = int(current_pos[1])
var target_y = 7 if target_piece.Item_Color == 1 else 0
var y_direction = 1 if target_y > current_y else -1
var tiles_to_check = []
var y = current_y + y_direction
while y != target_y + y_direction:
tiles_to_check.append(str(current_x) + "-" + str(y))
y += y_direction
for tile_name in tiles_to_check:
var tile = board_flow.get_node(tile_name)
if tile.get_child_count() > 0:
var piece_to_capture = tile.get_child(0)
game_state.updatePoints(piece_to_capture)
piece_to_capture.queue_free()
var final_tile = board_flow.get_node(str(current_x) + "-" + str(target_y))
target_piece.reparent(final_tile)
target_piece.position = Vector2(25, 25)
game_state.currentlyMovingPiece = target_piece
burned = true
game_state.resolveMoveEffects();
game_state.stateMachine.transitionToNextState(Constants.POST_MOVE)
return true