extends "res://Systems/StateMachine/ChessGameState.gd" func enter(_previous: String, data := {}) -> void: print("ENTERING STATE ", Constants.ROUND_END) if "endCondition" in data: match data["endCondition"]: "checkmate": handleCheckmate() "draw": handleDraw() game.resetBoard() finished.emit(Constants.WHITE_TURN) func handleCheckmate() -> void: var winner = "White" if game.turn == 1 else "Black" print("Checkmate! " + winner + " wins!") func handleDraw() -> void: print("Game ended in draw")