class_name Game extends Node @onready var menuContainer = $MenuContainer @onready var chessGame = $ChessGame @onready var stateMachine = $StateMachine func _ready(): if menuContainer: menuContainer.visible = true if chessGame: chessGame.visible = false if menuContainer and menuContainer.has_signal("new_game_requested"): menuContainer.connect("new_game_requested", Callable(self, "_on_new_game_started")) func _on_new_game_started(): print("Starting new game...") if chessGame: chessGame.visible = true if !chessGame.is_inside_tree(): await chessGame.ready _start_game_logic() func _start_game_logic(): if stateMachine and stateMachine.has_method("transitionToNextState"): stateMachine.transitionToNextState(Constants.WHITE_TURN) func _unhandled_input(event): if event is InputEventKey: if event.pressed and event.keycode == KEY_ESCAPE: _toggle_menu() func _toggle_menu(): if menuContainer: menuContainer.visible = !menuContainer.visible if menuContainer.visible and chessGame: pass