extends "res://Systems/StateMachine/ChessGameState.gd" func enter(_previous: String, _data := {}) -> void: game.resetHighlights() if game.selectedNode != "": game.getValidMoves() func handleMovement(location: String) -> void: var node = game.get_node("Flow/" + location) if game.selectedNode == "": if node.get_child_count() != 0 && node.get_child(0).Item_Color == game.Turn: game.selectedNode = location game.getMovableAreas() else: if game.isValidMove(location): game.executeMove(location) finished.emit(Constants.POST_MOVE)