extends "res://Systems/StateMachine/ChessGameState.gd" func enter(_previous: String, _data := {}) -> void: print("ENTERING STATE ", Constants.POST_MOVE) # game.resolveMoveEffects() if (game.isPlayerTurn()): game.updateEffectDurations() # if (game.isPlayerTurn()): # game.deckManager.updateCardDurations() finished.emit(Constants.TILE_EFFECTS)