@tool extends Pawn class_name Bishop func _ready(): self.texture = load("res://addons/Chess/Textures/WBishop.svg") Points = 3 original_movement_string = "B" current_movement_string = original_movement_string func _process(_delta): if Item_Color != Temp_Color: Temp_Color = Item_Color if Item_Color == 0: self.texture = load("res://addons/Chess/Textures/WBishop.svg") elif Item_Color == 1: self.texture = load("res://addons/Chess/Textures/BBishop.svg") # func getValidMoves(board_flow, current_location: String) -> Dictionary: # var moves = { # "regular_moves": [], # "special_moves": [] # } # var loc = current_location.split("-") # var x = int(loc[0]) # var y = int(loc[1]) # # Bishop moves diagonally # var diagonal_dirs = [[1,1], [1,-1], [-1,1], [-1,-1]] # for dir in diagonal_dirs: # var curr_x = x # var curr_y = y # while true: # curr_x += dir[0] # curr_y += dir[1] # var new_loc = str(curr_x) + "-" + str(curr_y) # if !is_valid_cell(board_flow, new_loc): # break # if can_move_to_cell(board_flow, new_loc): # moves.regular_moves.append(new_loc) # elif can_move_to_cell(board_flow, new_loc, true): # moves.regular_moves.append(new_loc) # break # else: # break # return moves