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62344f91ee
...
238c2690c3
13 changed files with 46 additions and 636 deletions
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@ -1,46 +0,0 @@
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extends Control
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class_name CardBankItem
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signal card_selected(card_item, card)
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var current_card = null
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@onready var rank_label = $RankLabel
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@onready var card_name_label = $CardNameLabel
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@onready var card_frame = $CardFrame
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# Card rank colors (matching CardSlot colors)
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var rank_colors = {
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Card.Rank.RANK_0: Color(0.9, 0.1, 0.1, 1.0), # Red
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Card.Rank.RANK_1: Color(0.9, 0.6, 0.1, 1.0), # Orange
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Card.Rank.RANK_2: Color(0.1, 0.7, 0.1, 1.0), # Green
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Card.Rank.RANK_3: Color(0.1, 0.7, 0.9, 1.0) # Blue
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}
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func _ready():
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# Connect signals for interaction
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mouse_filter = Control.MOUSE_FILTER_STOP
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gui_input.connect(_on_gui_input)
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if card_frame:
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card_frame.mouse_filter = Control.MOUSE_FILTER_PASS
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func set_card(card):
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current_card = card
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update_appearance()
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func update_appearance():
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if current_card:
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# Update card details
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card_name_label.text = current_card.cardName
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rank_label.text = str(current_card.rank)
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# Set color based on rank
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if current_card.rank in rank_colors:
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rank_label.modulate = rank_colors[current_card.rank]
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card_frame.modulate = rank_colors[current_card.rank]
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func _on_gui_input(event):
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if current_card:
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emit_signal("card_selected", self, current_card)
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@ -1,89 +0,0 @@
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extends Panel
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class_name CardSlot
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signal card_selected(card_slot, card)
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var current_card = null
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var dragging = false
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var drag_offset = Vector2()
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@onready var card_name_label = $CardNameLabel
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@onready var card_rank_label = $RankLabel
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@onready var card_border = $CardBorder
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@onready var card_bg = $CardBackground
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# Card rank colors
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var rank_colors = {
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Card.Rank.RANK_0: Color(0.9, 0.1, 0.1, 1.0), # Red
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Card.Rank.RANK_1: Color(0.9, 0.6, 0.1, 1.0), # Orange
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Card.Rank.RANK_2: Color(0.1, 0.7, 0.1, 1.0), # Green
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Card.Rank.RANK_3: Color(0.1, 0.7, 0.9, 1.0) # Blue
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}
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func _ready():
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# Set up card appearance
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update_appearance()
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# Connect signals for interaction
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mouse_filter = Control.MOUSE_FILTER_STOP
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gui_input.connect(_on_gui_input)
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if card_border:
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card_border.mouse_filter = Control.MOUSE_FILTER_PASS
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func set_card(card):
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current_card = card
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update_appearance()
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func clear():
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current_card = null
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update_appearance()
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func has_card():
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return current_card != null
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func update_appearance():
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if current_card:
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# Show card details
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card_name_label.text = current_card.cardName
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card_name_label.visible = true
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# Set rank display
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card_rank_label.text = str(current_card.rank)
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card_rank_label.visible = true
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# Set color based on rank
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if current_card.rank in rank_colors:
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card_rank_label.add_theme_color_override("font_color", rank_colors[current_card.rank])
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card_border.modulate = rank_colors[current_card.rank]
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# Show card background
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card_bg.modulate = Color(0.2, 0.2, 0.25, 1.0)
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else:
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# Empty slot
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card_name_label.visible = false
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card_rank_label.visible = false
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card_border.modulate = Color(0.4, 0.4, 0.4, 0.5)
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card_bg.modulate = Color(0.15, 0.15, 0.15, 0.8)
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func _on_gui_input(event):
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT:
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if event.pressed:
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# Start drag
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if current_card:
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emit_signal("card_selected", self, current_card)
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# dragging = true
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# drag_offset = get_global_mouse_position() - global_position
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# else:
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# # End drag
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# if dragging:
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# dragging = false
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# emit_signal("card_selected", self, current_card)
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# elif current_card:
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# # Just a click, still select the card
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# emit_signal("card_selected", self, current_card)
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func _process(delta):
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if dragging:
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# Update position while dragging
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global_position = get_global_mouse_position() - drag_offset
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@ -4,7 +4,7 @@ func _init():
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super._init()
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# id = Utils.generate_guid()
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cardName = "Double Time"
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rank = Rank.RANK_3
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rank = Rank.RANK_2
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effectType = EffectType.MOVEMENT_MODIFIER
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description = "Piece can move twice in one turn"
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duration = 2 # Lasts for 2 turns
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@ -6,7 +6,7 @@ func _init():
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duration = 1
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super._init()
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cardName = "Explosive Boots"
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rank = Rank.RANK_3
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rank = Rank.RANK_2
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effectType = EffectType.PIECE_EFFECT
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description = "All enemy units within 1 radius of the moving peice at the end of the turn are captured"
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unitWhitelist = ["Pawn", "Knight", "King"]
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@ -3,7 +3,6 @@ class_name DeckManager
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var deck: Array = []
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var hand: Array = []
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var bank: Array = []
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var discard: Array = []
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var attached_cards: Dictionary = {} # piece_id: card
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var attached_effects: Dictionary = {} # piece_id: [card]
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@ -18,9 +17,7 @@ const CARD_BASE_COSTS = {
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}
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func _init():
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print("************************DECK INIT*****************")
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initializeStartingDeck()
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initializeStartingBank()
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func initializeStartingDeck():
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deck.clear();
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@ -33,22 +30,8 @@ func initializeStartingDeck():
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deck.append(DoubleTimeCard.new())
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deck.append(DrunkDrivingCard.new())
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deck.append(SupernovaCard.new())
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func initializeStartingBank():
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# sample
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bank.append(HopscotchCard.new())
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bank.append(FieryCapeCard.new())
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bank.append(FieryTrailCard.new())
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bank.append(ExplosiveBootsCard.new())
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bank.append(DoubleTimeCard.new())
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bank.append(DrunkDrivingCard.new())
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bank.append(SupernovaCard.new())
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# Add some duplicates for testing
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for i in range(3):
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bank.append(HopscotchCard.new())
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bank.append(FieryCapeCard.new())
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shuffleDeck()
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drawStartingHand()
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func shuffleDeck():
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deck.shuffle()
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@ -34,7 +34,7 @@ func connect_to_engine(_path: String, g: ChessGame) -> bool:
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if ServerManager.is_server_running():
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print("**************SERVER RUNNING ****************")
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running = true
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start_game(2100)
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start_game(1350)
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return true
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await get_tree().create_timer(delay).timeout
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@ -93,7 +93,6 @@ func _ready() -> void:
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print("MenuContainer not found, will initialize game now")
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call_deferred("initialize_game_system")
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turnIndicator.visible = false
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deckManager = DeckManager.new()
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# 2rnbqkbnr1R/2ppp1pppp2/5p6/75/66/66/66/66/66/66/2PPPPPPPP2/2RNBQKBN3 b KQkq - 0 3
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func _on_new_game_requested(options = {}):
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print("ChessGame received new_game_requested signal ", is_initialized)
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@ -191,9 +190,8 @@ func initializeCardPreview() -> void:
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add_child(cardPreview)
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func initializeDeckSystem() -> void:
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deckManager.shuffleDeck()
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deckManager.drawStartingHand()
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# Initialize the deck manager and card display
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deckManager = DeckManager.new()
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cardDisplay = CardDisplay.new()
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add_child(deckManager)
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add_child(cardDisplay)
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@ -1,154 +0,0 @@
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extends Control
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class_name DeckManagerScreen
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signal back_pressed
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# Node references
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@onready var deckGrid = $MainContainer/GridScrollContainer/GridContainer
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@onready var bankContainer = $MainContainer/BankContainer/ScrollContainer/VBoxContainer
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@onready var backButton = $BackButton
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# Default deck size (can be overridden via options)
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var maxDeckSize = 35
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var deckManager = null
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var bankCards = [] # Cards available but not in deck
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# The current deck
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var currentDeck = []
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func _ready():
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# Connect back button
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if backButton:
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backButton.connect("pressed", Callable(self, "_on_backButton_pressed"))
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func initialize(options = null):
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# Process options if provided
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if options:
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if options.has("maxDeckSize") and options.maxDeckSize is int:
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maxDeckSize = options.maxDeckSize
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# Find the DeckManager instance
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var board = get_node_or_null("/root/Board") as ChessGame
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if board and "deckManager" in board:
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deckManager = board.deckManager
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print("Found deck manager:", deckManager)
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# if(!deckManager.deck):
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# deckManager.initializeStartingDeck()
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else:
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print("DeckManager not found on Board node")
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print("DECK MANAGER")
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# Load cards from deck and bank
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loadCards()
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# Set up the grid with empty card containers
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setupDeckGrid()
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# Populate the bank with available cards
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populateBank()
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func loadCards():
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if deckManager:
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# Clone the deck to work with
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currentDeck = deckManager.deck.duplicate()
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bankCards = deckManager.bank.duplicate()
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else:
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# Fallback with empty collections if deck manager not found
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currentDeck = []
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bankCards = []
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print("Warning: DeckManager not found")
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func setupDeckGrid():
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# Clear existing children
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for child in deckGrid.get_children():
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child.queue_free()
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# Calculate grid dimensions
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var cols = 7 #check screen to deteremine
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var rows = maxDeckSize / cols
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deckGrid.columns = cols
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# Create card slots
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for i in range(maxDeckSize):
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var card_slot = preload("res://card_slot.tscn").instantiate()
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deckGrid.add_child(card_slot)
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# Connect signals
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card_slot.connect("card_selected", Callable(self, "_on_deck_card_selected"))
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# Set card if available
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if i < currentDeck.size():
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card_slot.set_card(currentDeck[i])
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else:
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card_slot.clear()
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func populateBank():
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# Clear existing children
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for child in bankContainer.get_children():
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child.queue_free()
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# Add each bank card to the list
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for card in bankCards:
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var card_item = preload("res://card_bank_item.tscn").instantiate()
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bankContainer.add_child(card_item)
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card_item.set_card(card)
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card_item.connect("card_selected", Callable(self, "_on_bank_card_selected"))
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func _on_deck_card_selected(card_slot, card):
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if card:
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# Remove card from deck
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var index = currentDeck.find(card)
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if index >= 0:
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currentDeck.remove_at(index)
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# Add to bank
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bankCards.append(card)
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# Update UI
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card_slot.clear()
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populateBank()
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func _on_bank_card_selected(card_item, card):
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print("_on_bank_card_selected")
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# Find first empty slot in deck
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var empty_slot_index = -1
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for i in range(deckGrid.get_child_count()):
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var slot = deckGrid.get_child(i)
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if !slot.has_card():
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empty_slot_index = i
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break
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if empty_slot_index >= 0 and currentDeck.size() < maxDeckSize:
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# Remove from bank
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var bank_index = bankCards.find(card)
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if bank_index >= 0:
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bankCards.remove_at(bank_index)
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# Add to deck
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currentDeck.append(card)
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# Update UI
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deckGrid.get_child(empty_slot_index).set_card(card)
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populateBank()
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func saveDeck():
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if deckManager:
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# Save the current deck to the deck manager
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deckManager.deck = currentDeck.duplicate()
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deckManager.bank = bankCards.duplicate()
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print("Deck saved with ", currentDeck.size(), " cards")
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func _on_backButton_pressed():
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# Save changes before returning
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saveDeck()
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# Emit signal to go back
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emit_signal("back_pressed")
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# Hide this screen
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visible = false
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@ -1,6 +1,9 @@
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extends Control
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class_name MenuContainer
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# Path to the game scene or initialization script
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const ChessGame = preload("res://Systems/Game/ChessGame.gd")
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const VERSION_FILE_PATH = "res://Game.json"
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# Signal to notify parent when a new game is requested
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# signal new_game_requested
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@ -15,7 +18,6 @@ signal map_open_requested(options)
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@onready var titleText = $HBoxContainer/VBoxContainer/TitleText
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@onready var developerText = $HBoxContainer/VBoxContainer/DeveloperText
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@onready var gameMenuScreen = get_node("/root/Board/GameMenuScreen")
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@onready var deckManagerScreen = get_node("/root/Board/DeckManagerScreen")
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@onready var stateMachine = get_node("/root/Board/StateMachine")
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func _ready():
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@ -30,10 +32,6 @@ func _ready():
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gameMenuScreen.connect("map_open_requested", Callable(self, "_on_map_open_requested"))
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gameMenuScreen.connect("new_game_requested", Callable(self, "_on_start_game_pressed"))
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gameMenuScreen.visible = false
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if deckManagerScreen:
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deckManagerScreen.connect("back_pressed", Callable(self, "_on_deck_manager_back_pressed"))
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deckManagerScreen.visible = false
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load_version()
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@ -104,33 +102,49 @@ func _on_shop_open_requested(options):
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func _on_deckmanager_open_requested(options):
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print("Deck Manager requested with options:", options)
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# Hide game menu
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gameMenuScreen.visible = false
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# Show and initialize deck manager
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if deckManagerScreen:
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deckManagerScreen.visible = true
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deckManagerScreen.initialize(options)
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# Also emit signal for other systems that might need to know
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emit_signal("deckmanager_open_requested", options)
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func _on_deck_manager_back_pressed():
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# Return to game menu screen
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deckManagerScreen.visible = false
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gameMenuScreen.visible = true
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func _on_map_open_requested(options):
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print("Map requested with options:", options)
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emit_signal("map_open_requested", options)
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func _on_start_game_pressed(options):
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print("Starting game with options:", options)
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# Find the ChessGame instance
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# var chess_game = _find_chess_game()
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# if chess_game:
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# # Reset the game board if it exists
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# chess_game.resetBoard()
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# # Start state machine
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# if stateMachine:
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# stateMachine.transitionToNextState(Constants.WHITE_TURN)
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# else:
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# print("Warning: StateMachine not found")
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# else:
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# print("Error: ChessGame not found")
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# Emit signal for parent to handle with options
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emit_signal("new_game_requested", options)
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# Find the ChessGame node
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func _find_chess_game():
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# Try to find existing ChessGame node
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var chess_game = get_node_or_null("/root/Game/ChessGame")
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# If not found, check if we're a child of ChessGame
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if not chess_game:
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var parent = get_parent()
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while parent and not chess_game:
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if parent.get_class() == "ChessGame" or parent is ChessGame:
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chess_game = parent
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parent = parent.get_parent()
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return chess_game
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# Public method to show the menu
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func show_menu():
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self.visible = true
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||||
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|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=29 format=3 uid="uid://d0qyk6v20uief"]
|
||||
[gd_scene load_steps=28 format=3 uid="uid://d0qyk6v20uief"]
|
||||
|
||||
[ext_resource type="Script" path="res://Systems/Game/ChessGame.gd" id="1_fkb2r"]
|
||||
[ext_resource type="Script" path="res://Systems/StateMachine/GameStates/WhiteTurn.gd" id="3_276ip"]
|
||||
|
|
@ -27,14 +27,13 @@
|
|||
[ext_resource type="Script" path="res://Systems/Game/Menu/MenuTextOption.gd" id="24_aslgu"]
|
||||
[ext_resource type="Script" path="res://Systems/Game/GameMenuScreen.gd" id="26_pb4ja"]
|
||||
[ext_resource type="Script" path="res://Systems/Game/GameMenuButton.gd" id="26_t2e38"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7uqbcxdjoais" path="res://deck_manager_screen.tscn" id="28_4nyv8"]
|
||||
|
||||
[node name="Board" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_right = 8.0
|
||||
offset_right = -104.0
|
||||
offset_bottom = -5.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
|
@ -383,7 +382,3 @@ size_flags_horizontal = 3
|
|||
[node name="GameImage" type="TextureRect" parent="GameMenuScreen/HBoxContainer/CenterContainer"]
|
||||
layout_mode = 2
|
||||
texture = ExtResource("23_vmvai")
|
||||
|
||||
[node name="DeckManagerScreen" parent="." instance=ExtResource("28_4nyv8")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
|
|
|||
|
|
@ -1,57 +0,0 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://cqg23tpbanwv4"]
|
||||
|
||||
[ext_resource type="Script" path="res://Systems/Cards/CardBankItem.gd" id="1_gu47gh"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_asdfvfa"]
|
||||
bg_color = Color(0.15, 0.15, 0.15, 1)
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color(0.4, 0.4, 0.4, 1)
|
||||
corner_radius_top_left = 4
|
||||
corner_radius_top_right = 4
|
||||
corner_radius_bottom_right = 4
|
||||
corner_radius_bottom_left = 4
|
||||
|
||||
[node name="CardBankItem" type="Control"]
|
||||
custom_minimum_size = Vector2(0, 40)
|
||||
layout_mode = 3
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
grow_horizontal = 2
|
||||
script = ExtResource("1_gu47gh")
|
||||
|
||||
[node name="CardFrame" type="Panel" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_asdfvfa")
|
||||
|
||||
[node name="RankLabel" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 10.0
|
||||
offset_top = 8.0
|
||||
offset_right = 32.0
|
||||
offset_bottom = 32.0
|
||||
theme_override_colors/font_color = Color(0.1, 0.7, 0.9, 1)
|
||||
theme_override_font_sizes/font_size = 20
|
||||
text = "3"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="CardNameLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 40.0
|
||||
offset_right = -10.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = "Card Name"
|
||||
vertical_alignment = 1
|
||||
124
card_slot.tscn
124
card_slot.tscn
|
|
@ -1,124 +0,0 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://b13w87rkhvwcv"]
|
||||
|
||||
[ext_resource type="Script" path="res://Systems/Cards/CardSlot.gd" id="1_asdwda"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_asdawdf"]
|
||||
bg_color = Color(0.15, 0.15, 0.15, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
border_color = Color(0.4, 0.4, 0.4, 1)
|
||||
corner_radius_top_left = 8
|
||||
corner_radius_top_right = 8
|
||||
corner_radius_bottom_right = 8
|
||||
corner_radius_bottom_left = 8
|
||||
|
||||
[node name="CardSlot" type="Panel"]
|
||||
custom_minimum_size = Vector2(120, 160)
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_asdawdf")
|
||||
script = ExtResource("1_asdwda")
|
||||
|
||||
[node name="CardBackground" type="ColorRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 2.0
|
||||
offset_top = 2.0
|
||||
offset_right = -2.0
|
||||
offset_bottom = -2.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.15, 0.15, 0.15, 1)
|
||||
|
||||
[node name="CardBorder" type="ColorRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 0)
|
||||
|
||||
[node name="RankLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -35.0
|
||||
offset_top = 5.0
|
||||
offset_right = -5.0
|
||||
offset_bottom = 35.0
|
||||
grow_horizontal = 0
|
||||
theme_override_colors/font_color = Color(0.1, 0.7, 0.9, 1)
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "3"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TopLeftRank" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
offset_left = 5.0
|
||||
offset_top = 5.0
|
||||
offset_right = 35.0
|
||||
offset_bottom = 35.0
|
||||
theme_override_colors/font_color = Color(0.1, 0.7, 0.9, 1)
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "3"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="CardNameLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 14
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 10.0
|
||||
offset_top = -15.0
|
||||
offset_right = -10.0
|
||||
offset_bottom = 15.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_font_sizes/font_size = 16
|
||||
text = "Card Name"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="BottomLeftRank" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 5.0
|
||||
offset_top = -35.0
|
||||
offset_right = 35.0
|
||||
offset_bottom = -5.0
|
||||
grow_vertical = 0
|
||||
theme_override_colors/font_color = Color(0.1, 0.7, 0.9, 1)
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "3"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BottomRightRank" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -35.0
|
||||
offset_top = -35.0
|
||||
offset_right = -5.0
|
||||
offset_bottom = -5.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme_override_colors/font_color = Color(0.1, 0.7, 0.9, 1)
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "3"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://c7uqbcxdjoais"]
|
||||
|
||||
[ext_resource type="Script" path="res://Systems/Game/DeckManagerScreen.gd" id="1_gokg4"]
|
||||
[ext_resource type="Script" path="res://Systems/Game/GameMenuButton.gd" id="4_gokg4"]
|
||||
|
||||
[node name="DeckManagerScreen" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_gokg4")
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.08, 0.08, 0.12, 1)
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_top = 20.0
|
||||
offset_bottom = 72.0
|
||||
grow_horizontal = 2
|
||||
theme_override_font_sizes/font_size = 36
|
||||
text = "DECK MANAGER"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MainContainer" type="HBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 20.0
|
||||
offset_top = 100.0
|
||||
offset_right = -20.0
|
||||
offset_bottom = -60.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="GridScrollContainer" type="ScrollContainer" parent="MainContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 3.0
|
||||
horizontal_scroll_mode = 0
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="MainContainer/GridScrollContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/h_separation = 10
|
||||
theme_override_constants/v_separation = 10
|
||||
columns = 5
|
||||
|
||||
[node name="BankContainer" type="VBoxContainer" parent="MainContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Label" type="Label" parent="MainContainer/BankContainer"]
|
||||
layout_mode = 2
|
||||
text = "AVAILABLE CARDS"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="MainContainer/BankContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="MainContainer/BankContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MainContainer/BankContainer/ScrollContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/separation = 5
|
||||
|
||||
[node name="BackButton" type="RichTextLabel" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 20.0
|
||||
offset_top = -50.0
|
||||
offset_right = 155.0
|
||||
offset_bottom = -20.0
|
||||
grow_vertical = 0
|
||||
text = "BACK"
|
||||
script = ExtResource("4_gokg4")
|
||||
|
||||
[node name="SaveLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -223.0
|
||||
offset_top = -40.0
|
||||
offset_right = -20.0
|
||||
offset_bottom = -15.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "Changes will be saved automatically"
|
||||
horizontal_alignment = 2
|
||||
Loading…
Reference in a new issue