Commit graph

58 commits

Author SHA1 Message Date
78098b1a69 starting post game structure 2025-03-10 15:43:07 -05:00
6e5272e37d clamped zerg servival turn goal 2025-03-10 02:44:14 -05:00
21688aa11b Zerge Boss support 2025-03-09 17:13:04 -05:00
7df56f5855 fixed various selection bugs 2025-03-09 12:03:01 -05:00
ef6cee7883 implemented maze 2025-03-08 23:25:49 -06:00
3d86f9c42e Fixed turn transitioning 2025-03-08 17:40:50 -06:00
63ab8605d0 minor cleanup 2025-03-08 15:31:08 -06:00
4c1c309877 fixede card recovery on peice lost and game ending 2025-03-08 10:46:07 -06:00
92c349e7f2 fixed card recoivery from peice aftrer game 2025-03-08 03:25:26 -06:00
c09ddcb1a2 fixed crash on board size change and turn interaction with explosive cards 2025-03-08 02:59:57 -06:00
3060273c1d added rewards for node completion 2025-03-07 21:44:10 -06:00
11aa2c458f maxed out map at 10 x 10 and min at 2 x 6 2025-03-07 16:35:00 -06:00
1cce2fe244 fixed stockfish interpretation of smaller and larger boards 2025-03-07 14:04:40 -06:00
401d915a0b fixed deck not persisting between nodes 2025-03-06 17:17:09 -06:00
be9a84d8bd integrated map with board, deck manager and shop 2025-03-06 13:00:36 -06:00
dfcd0dcc63 Shop and Map Ui integrations 2025-03-05 17:15:59 -06:00
025a690b48 GOdot 4.4 uid and added better card ui in game 2025-03-03 17:52:55 -06:00
c3b166112b Card UI 2025-03-03 01:11:21 -06:00
62344f91ee Integrated DeckManager Ui 2025-03-02 22:02:03 -06:00
238c2690c3 added secondary menu layer 2025-03-02 12:16:58 -06:00
6797935834 Simple menu 2025-03-01 21:38:01 -06:00
d22aa7c962 rearranged chessgame.gd 2025-03-01 13:34:35 -06:00
ad2d67e91a fixed drunk driving turn transtion breaking stockfish 2025-03-01 10:06:27 -06:00
498ddfbd12 added zoom controls 2025-03-01 01:21:23 -06:00
b0888668bf Fixed hopscotch capture 2025-03-01 00:27:48 -06:00
e055b75a49 fixed multi movement p[ortal intereactions and added portal fen definitions 2025-02-28 23:48:12 -06:00
dbb0b693b9 fixed turn bug with unit selection 2025-02-26 22:01:18 -06:00
4aa9085c9c added better portal animation 2025-02-26 20:15:04 -06:00
707d44862a CHANGE BRANCH PURPOSE NOW INTEGRATING TILES WITH STOCKFISH 2025-02-23 16:15:57 -06:00
b3d58f325f Stabily integrated ai 2025-02-16 01:58:27 -06:00
086b114853 INTEGRADED AI 2025-02-11 16:22:40 -06:00
42ea425656 cleanup pre FEN generation 2025-02-09 11:43:59 -06:00
2a48655766 added FEN string support 2025-02-09 11:36:04 -06:00
7e12f1dc22 cleaned up game tile size ref 2025-02-08 17:01:01 -06:00
fc9768d622 knight animation is done in 2 steps 2025-02-08 16:50:49 -06:00
da29b64e49 apply tile effec ton capture 2025-02-08 14:01:47 -06:00
d3eeca5489 added capture animation 2025-02-08 12:45:27 -06:00
0715911318 added basic animations for movement 2025-02-08 10:43:00 -06:00
cc18ab32d8 added non passsable and non jumpable tiles 2025-02-07 22:16:20 -06:00
b20121cba4 minor coloring fixes and removed parent of a parent calls 2025-02-06 21:05:46 -06:00
75cd2fbe79 Fixed tile ownership fore FieryCap 2025-02-05 18:38:54 -06:00
7012ea4f16 adding TIle Support and fixed peice container overlays 2025-02-05 00:23:51 -06:00
ff873687f3 refactored tile child relationshio 2025-02-03 23:36:09 -06:00
2980b3f8ee Attempt 1 2025-02-01 23:07:39 -06:00
5d410a02fb state display 2025-02-01 16:26:32 -06:00
6949893fea debugging preselected moves 2025-02-01 11:51:01 -06:00
27c4db3622 fixed supernova checkmate 2025-02-01 10:54:31 -06:00
7ec39b6c28 debugging supernova 2025-02-01 09:38:51 -06:00
ed47373938 added Drunkdriving effect 2025-01-31 22:28:44 -06:00
401eb696bd fixed on capture glitch 2025-01-31 20:06:33 -06:00