This commit is contained in:
2ManyProjects 2025-03-04 23:55:53 -06:00
parent 0f74382fde
commit d778f08a95
11 changed files with 766 additions and 5 deletions

View file

@ -199,3 +199,5 @@ func calculateCardCost(card: Card) -> int:
func upgradeCard(card: Card) -> bool: func upgradeCard(card: Card) -> bool:
# Implement card upgrading logic # Implement card upgrading logic
return false return false

View file

@ -11,8 +11,8 @@ enum RoomType {
EVENT EVENT
} }
var min_levels = 6 var min_levels = 10
var max_levels = 15 var max_levels = 20
var max_connections_per_node = 4 var max_connections_per_node = 4
var min_nodes_per_level = 1 var min_nodes_per_level = 1

View file

@ -51,12 +51,11 @@ var node_buttons = {}
var connection_lines = [] var connection_lines = []
var traversed_map = [] var traversed_map = []
var current_node = null var current_node = null
var levels = 5
const SCROLL_PADDING_TOP = 80 const SCROLL_PADDING_TOP = 80
const SCROLL_PADDING_BOTTOM = 80 const SCROLL_PADDING_BOTTOM = 80
const SCROLL_PADDING_LEFT = 60 const SCROLL_PADDING_LEFT = 60
const SCROLL_PADDING_RIGHT = 60 const SCROLL_PADDING_RIGHT = 100
@onready var map_container = $MapScrollContainer/MapContainer @onready var map_container = $MapScrollContainer/MapContainer

View file

@ -8,6 +8,8 @@ signal new_game_requested(options)
signal shop_open_requested(options) signal shop_open_requested(options)
signal deckmanager_open_requested(options) signal deckmanager_open_requested(options)
signal map_open_requested(options) signal map_open_requested(options)
signal shop_closed
signal card_purchased(card, price)
@onready var newGameButton = $HBoxContainer/VBoxContainer/MenuOptions/NewGameText @onready var newGameButton = $HBoxContainer/VBoxContainer/MenuOptions/NewGameText
@onready var continueButton = $HBoxContainer/VBoxContainer/MenuOptions/Continue @onready var continueButton = $HBoxContainer/VBoxContainer/MenuOptions/Continue
@onready var optionsButton = $HBoxContainer/VBoxContainer/MenuOptions/Options @onready var optionsButton = $HBoxContainer/VBoxContainer/MenuOptions/Options
@ -18,6 +20,10 @@ signal map_open_requested(options)
@onready var deckManagerScreen = get_node("/root/Board/DeckManagerScreen") @onready var deckManagerScreen = get_node("/root/Board/DeckManagerScreen")
@onready var mapScreen = get_node("/root/Board/MapScreen") @onready var mapScreen = get_node("/root/Board/MapScreen")
@onready var stateMachine = get_node("/root/Board/StateMachine") @onready var stateMachine = get_node("/root/Board/StateMachine")
@onready var shopScreen = get_node("/root/Board/ShopScreen")
var player_gold = 1000
func _ready(): func _ready():
# Connect menu option signals # Connect menu option signals
_connect_button(newGameButton, "_on_new_game_pressed") _connect_button(newGameButton, "_on_new_game_pressed")
@ -39,6 +45,11 @@ func _ready():
mapScreen.connect("back_pressed", Callable(self, "_on_map_back_pressed")) mapScreen.connect("back_pressed", Callable(self, "_on_map_back_pressed"))
mapScreen.connect("node_selected", Callable(self, "_on_map_node_selected")) mapScreen.connect("node_selected", Callable(self, "_on_map_node_selected"))
mapScreen.visible = false mapScreen.visible = false
if shopScreen:
shopScreen.connect("back_pressed", Callable(self, "_on_shop_back_pressed"))
shopScreen.connect("card_purchased", Callable(self, "_on_shop_card_purchased"))
shopScreen.visible = false
load_version() load_version()
@ -105,8 +116,41 @@ func _on_options_pressed():
# Game Menu Screen Signals # Game Menu Screen Signals
func _on_shop_open_requested(options): func _on_shop_open_requested(options):
print("Shop requested with options:", options) print("Shop requested with options:", options)
if gameMenuScreen:
gameMenuScreen.visible = false
if options == null:
options = {}
options["gold"] = player_gold
if shopScreen:
shopScreen.visible = true
shopScreen.initialize(options)
emit_signal("shop_open_requested", options) emit_signal("shop_open_requested", options)
func _on_shop_back_pressed():
if shopScreen:
shopScreen.visible = false
player_gold = shopScreen.player_gold
# Show game menu again
if gameMenuScreen:
gameMenuScreen.visible = true
# Emit signal that shop was closed
emit_signal("shop_closed")
func _on_shop_card_purchased(card, price):
player_gold -= price
# Forward the signal
emit_signal("card_purchased", card, price)
# Add the card to the player's bank
var board = get_node_or_null("/root/Board") as ChessGame
if board and "deckManager" in board:
var deck_manager = board.deckManager
deck_manager.bank.append(card)
print("Added purchased card to bank:", card.cardName)
func _on_deckmanager_open_requested(options): func _on_deckmanager_open_requested(options):
print("Deck Manager requested with options:", options) print("Deck Manager requested with options:", options)

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@ -0,0 +1,137 @@
# Add or modify this in your CardVisual.gd script
extends Control
class_name CardVisual
signal pressed
# Card data
var current_card = null
var is_selected = false
var price = 50
# Node references
@onready var card_container = $CardContainer
@onready var name_label = $CardContainer/VBoxContainer/NameLabel
@onready var rank_label = $CardContainer/VBoxContainer/RankLabel
@onready var price_label = $CardContainer/VBoxContainer/PriceLabel
# Card rank colors
var rank_colors = {
Card.Rank.RANK_0: Color(0.8, 0.2, 0.2, 1.0), # Red
Card.Rank.RANK_1: Color(0.95, 0.6, 0.1, 1.0), # Orange
Card.Rank.RANK_2: Color(0.2, 0.8, 0.2, 1.0), # Green
Card.Rank.RANK_3: Color(0.2, 0.7, 0.95, 1.0) # Blue
}
func _ready():
mouse_filter = Control.MOUSE_FILTER_STOP
gui_input.connect(_on_gui_input)
if card_container:
card_container.mouse_filter = Control.MOUSE_FILTER_PASS
for child in get_children():
if child is Control:
child.mouse_filter = Control.MOUSE_FILTER_PASS
connect("mouse_entered", Callable(self, "_on_mouse_entered"))
connect("mouse_exited", Callable(self, "_on_mouse_exited"))
# gui_input.connect(_on_gui_input)
func set_card(card):
current_card = card
if card == null:
card_container.visible = false
return
card_container.visible = true
name_label.text = card.cardName
var rank_text = ""
match card.rank:
Card.Rank.RANK_0:
rank_text = "Rank 0"
Card.Rank.RANK_1:
rank_text = "Rank 1"
Card.Rank.RANK_2:
rank_text = "Rank 2"
Card.Rank.RANK_3:
rank_text = "Rank 3"
rank_label.text = rank_text
# Set color based on rank
if card.rank in rank_colors:
var color = rank_colors[card.rank]
name_label.add_theme_color_override("font_color", color)
rank_label.add_theme_color_override("font_color", color)
var panel_style = card_container.get_theme_stylebox("panel").duplicate()
var bg_color = Color(panel_style.bg_color)
bg_color = bg_color.lerp(color, 0.05) # Very subtle tint
panel_style.bg_color = bg_color
card_container.add_theme_stylebox_override("panel", panel_style)
update_selected_state()
func set_price(new_price):
price = new_price
if price_label:
price_label.text = str(price) + " gold"
func set_selected(selected):
is_selected = selected
update_selected_state()
func update_selected_state():
if !card_container:
return
if is_selected:
card_container.modulate = Color(1.2, 1.2, 1.2) # Slightly brighter
card_container.scale = Vector2(1.1, 1.1) # Slightly larger
# Yellow border
var panel_style = card_container.get_theme_stylebox("panel").duplicate()
panel_style.border_width_left = 3
panel_style.border_width_top = 3
panel_style.border_width_right = 3
panel_style.border_width_bottom = 3
panel_style.border_color = Color(1.0, 0.8, 0.0, 1.0) # Gold border
card_container.add_theme_stylebox_override("panel", panel_style)
else:
# Normal appearance when not selected
card_container.modulate = Color(1.0, 1.0, 1.0)
card_container.scale = Vector2(1.0, 1.0)
# Remove border
var panel_style = card_container.get_theme_stylebox("panel").duplicate()
panel_style.border_width_left = 0
panel_style.border_width_top = 0
panel_style.border_width_right = 0
panel_style.border_width_bottom = 0
card_container.add_theme_stylebox_override("panel", panel_style)
func _on_gui_input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
emit_signal("pressed")
var tween = create_tween()
tween.tween_property(card_container, "scale", Vector2(1.05, 1.05), 0.1)
tween.tween_property(card_container, "scale", Vector2(1.1 if is_selected else 1.0, 1.1 if is_selected else 1.0), 0.1)
func _on_mouse_entered():
if !is_selected:
var tween = create_tween()
tween.tween_property(card_container, "scale", Vector2(1.05, 1.05), 0.1)
func _on_mouse_exited():
if !is_selected:
var tween = create_tween()
tween.tween_property(card_container, "scale", Vector2(1.0, 1.0), 0.1)

View file

@ -0,0 +1 @@
uid://b5xl0bxh21vbi

View file

@ -0,0 +1,348 @@
extends Control
class_name ShopScreen
signal back_pressed
signal card_purchased(card, price)
# Node references
@onready var card_carousel = $MainContainer/CardCarouselContainer/CardCarousel
@onready var gold_label = $TopBar/GoldContainer/GoldLabel
@onready var buy_button = $BuyButton
@onready var back_button = $BackButton
@onready var card_preview = $CardPreviewPanel
@onready var left_button = $MainContainer/CardCarouselContainer/LeftButton
@onready var right_button = $MainContainer/CardCarouselContainer/RightButton
# Shop data
var available_cards = [] # Cards available in the shop
var player_gold = 1000
var selected_card = null
var selected_index = 0
var is_escape = false # Is this shop an escape option
var carousel_page = 0
var cards_per_page = 3
var card_instance_map = {}
var hovering_card_index = -1
var mouse_over_any_card = false
# Card prices by rank
var card_prices = {
Card.Rank.RANK_0: 200, # Legendary (Rank 0)
Card.Rank.RANK_1: 100, # Rare (Rank 1)
Card.Rank.RANK_2: 50, # Uncommon (Rank 2)
Card.Rank.RANK_3: 25 # Common (Rank 3)
}
func _ready():
if back_button:
if back_button.is_connected("pressed", Callable(self, "_on_back_button_pressed")):
back_button.disconnect("pressed", Callable(self, "_on_back_button_pressed"))
back_button.connect("pressed", Callable(self, "_on_back_button_pressed"))
if buy_button:
if buy_button.is_connected("pressed", Callable(self, "_on_buy_button_pressed")):
buy_button.disconnect("pressed", Callable(self, "_on_buy_button_pressed"))
buy_button.connect("pressed", Callable(self, "_on_buy_button_pressed"))
# Use direct connection for navigation buttons
# This doesnt work for some reason use input below
if left_button:
if left_button.is_connected("pressed", Callable(self, "_on_left_button_pressed")):
left_button.disconnect("pressed", Callable(self, "_on_left_button_pressed"))
left_button.pressed.connect(_on_left_button_pressed)
if right_button:
if right_button.is_connected("pressed", Callable(self, "_on_right_button_pressed")):
right_button.disconnect("pressed", Callable(self, "_on_right_button_pressed"))
right_button.pressed.connect(_on_right_button_pressed)
# Initialize with empty shop
if card_preview:
card_preview.visible = false
update_gold_display()
update_buy_button()
update_navigation_buttons()
func initialize(options = null):
carousel_page = 0
selected_index = 0
# Process options if provided
if options:
if options.has("gold") and options.gold is int:
player_gold = options.gold
if options.has("cards") and options.cards is Array:
available_cards = options.cards.duplicate()
if options.has("is_escape") and options.is_escape is bool:
is_escape = options.is_escape
# Apply escape markup (higher prices)
if is_escape:
for rank in card_prices:
card_prices[rank] = int(card_prices[rank] * 1.5)
# Find the DeckManager instance if cards not provided in options
if available_cards.is_empty():
var board = get_node_or_null("/root/Board") as ChessGame
if board and "deckManager" in board:
var deck_manager = board.deckManager
available_cards = generate_shop_cards(deck_manager)
# Update display
update_gold_display()
populate_carousel()
update_navigation_buttons()
if not available_cards.is_empty():
select_card(0) # Select the first card by default
func generate_shop_cards(deck_manager):
var shop_cards = []
var all_cards = []
var card_classes = [
HopscotchCard,
FieryCapeCard,
FieryTrailCard,
ExplosiveBootsCard,
DoubleTimeCard,
DrunkDrivingCard,
SupernovaCard
]
for card_class in card_classes:
var card = card_class.new()
all_cards.append(card)
all_cards.shuffle()
var num_shop_cards = min(randi_range(5, 7), all_cards.size())
for i in range(num_shop_cards):
shop_cards.append(all_cards[i % card_classes.size()])
return shop_cards
func populate_carousel():
if card_carousel:
for child in card_carousel.get_children():
child.queue_free()
card_instance_map.clear()
var start_index = carousel_page * cards_per_page
var end_index = min(start_index + cards_per_page, available_cards.size())
card_carousel.add_theme_constant_override("separation", 20)
for i in range(start_index, end_index):
var card = available_cards[i]
var card_visual = preload("res://card_visual.tscn").instantiate()
card_carousel.add_child(card_visual)
card_visual.set_card(card)
var price = get_card_price(card)
card_visual.set_price(price)
var instance_id = card_visual.get_instance_id()
card_instance_map[instance_id] = {
"card_index": i,
"card": card
}
update_navigation_buttons()
func update_navigation_buttons():
if left_button:
left_button.disabled = (carousel_page <= 0)
if right_button:
var max_page = ceil(float(available_cards.size()) / cards_per_page) - 1
right_button.disabled = (carousel_page >= max_page or available_cards.size() <= cards_per_page)
func select_card(index):
if index < 0 or index >= available_cards.size():
return
var page_for_index = int(index / cards_per_page)
if page_for_index != carousel_page:
carousel_page = page_for_index
populate_carousel()
selected_index = index
selected_card = available_cards[index]
var visual_index = index % cards_per_page
for i in range(card_carousel.get_child_count()):
var card_visual = card_carousel.get_child(i)
print(i ," vi ", visual_index, " Ind ", index, " cp ", cards_per_page)
card_visual.set_selected(i == visual_index)
if card_preview and selected_card:
card_preview.preview_card(selected_card)
card_preview.visible = true
update_buy_button()
func update_buy_button():
if not buy_button or not selected_card:
return
var price = get_card_price(selected_card)
buy_button.text = "BUY (" + str(price) + " gold)"
buy_button.disabled = price > player_gold
func get_card_price(card):
if not card:
return 0
if card.rank in card_prices:
return card_prices[card.rank]
return 50
func update_gold_display():
if gold_label:
gold_label.text = str(player_gold) + " GOLD"
func purchase_selected_card():
if not selected_card:
return false
var price = get_card_price(selected_card)
if player_gold < price:
# Show not enough gold message
print("Not enough gold")
return false
player_gold -= price
var purchased_card = selected_card.duplicate()
var old_page = carousel_page
available_cards.remove_at(selected_index)
emit_signal("card_purchased", purchased_card, price)
update_gold_display()
var max_page = max(0, ceil(float(available_cards.size()) / cards_per_page) - 1)
if carousel_page > max_page:
carousel_page = max_page
populate_carousel()
if not available_cards.is_empty():
var new_index = min(selected_index, available_cards.size() - 1)
select_card(new_index)
else:
selected_card = null
selected_index = -1
if card_preview:
card_preview.hide_preview()
buy_button.disabled = true
update_buy_button()
return true
# Signal handlers
func _on_back_button_pressed():
emit_signal("back_pressed")
visible = false
func _on_buy_button_pressed():
purchase_selected_card()
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
# Check if click is within buttons
if left_button and left_button.get_global_rect().has_point(event.position) and not left_button.disabled:
# print("Left button clicked via _input")
_on_left_button_pressed()
get_viewport().set_input_as_handled()
elif right_button and right_button.get_global_rect().has_point(event.position) and not right_button.disabled:
# print("Right button clicked via _input")
_on_right_button_pressed()
get_viewport().set_input_as_handled()
func _on_left_button_pressed():
if carousel_page > 0:
carousel_page -= 1
var new_index = carousel_page * cards_per_page
populate_carousel()
select_card(new_index)
func _on_right_button_pressed():
var max_page = ceil(float(available_cards.size()) / cards_per_page) - 1
if carousel_page < max_page:
carousel_page += 1
var new_index = carousel_page * cards_per_page
populate_carousel()
select_card(new_index)
func _on_card_visual_pressed(index):
select_card(index)
func _on_card_visual_hover(card, index):
if card_preview and card:
card_preview.preview_card(card)
card_preview.visible = true
select_card(index)
func _on_card_visual_exit():
if card_preview and selected_card:
card_preview.preview_card(selected_card)
elif card_preview:
card_preview.hide_preview()
func _process(delta):
if not visible:
return
var mouse_pos = get_viewport().get_mouse_position()
# Reset tracking
var old_hovering_index = hovering_card_index
hovering_card_index = -1
mouse_over_any_card = false
var mouse_clicked = Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
for i in range(card_carousel.get_child_count()):
var card_visual = card_carousel.get_child(i)
var card_rect = card_visual.get_global_rect()
if card_rect.has_point(mouse_pos) and mouse_clicked:
# Get data from instance map
var instance_id = card_visual.get_instance_id()
if card_instance_map.has(instance_id):
var data = card_instance_map[instance_id]
hovering_card_index = data.card_index
mouse_over_any_card = true
# If we just started hovering this card
if old_hovering_index != hovering_card_index:
_on_card_visual_hover(data.card, data.card_index)
# Also trigger the card's own hover effect
card_visual._on_mouse_entered()
break
# If we were hovering a card before but not now, trigger exit
if old_hovering_index != -1 and hovering_card_index == -1:
_on_card_visual_exit()
# Find the previously hovered card by index
for i in range(card_carousel.get_child_count()):
var card_visual = card_carousel.get_child(i)
var instance_id = card_visual.get_instance_id()
if card_instance_map.has(instance_id) and card_instance_map[instance_id].card_index == old_hovering_index:
card_visual._on_mouse_exited()
break

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@ -0,0 +1 @@
uid://rqkucvk8au68

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@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://d0qyk6v20uief"] [gd_scene load_steps=31 format=3 uid="uid://d0qyk6v20uief"]
[ext_resource type="Script" uid="uid://cbcu68o863pfp" path="res://Systems/Game/ChessGame.gd" id="1_fkb2r"] [ext_resource type="Script" uid="uid://cbcu68o863pfp" path="res://Systems/Game/ChessGame.gd" id="1_fkb2r"]
[ext_resource type="Script" uid="uid://d2bfw6edgkhfa" path="res://Systems/StateMachine/GameStates/WhiteTurn.gd" id="3_276ip"] [ext_resource type="Script" uid="uid://d2bfw6edgkhfa" path="res://Systems/StateMachine/GameStates/WhiteTurn.gd" id="3_276ip"]
@ -29,6 +29,7 @@
[ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="26_t2e38"] [ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="26_t2e38"]
[ext_resource type="PackedScene" uid="uid://c7uqbcxdjoais" path="res://deck_manager_screen.tscn" id="28_4nyv8"] [ext_resource type="PackedScene" uid="uid://c7uqbcxdjoais" path="res://deck_manager_screen.tscn" id="28_4nyv8"]
[ext_resource type="PackedScene" uid="uid://dxiw67f3rrwue" path="res://map_screen.tscn" id="29_y7cv2"] [ext_resource type="PackedScene" uid="uid://dxiw67f3rrwue" path="res://map_screen.tscn" id="29_y7cv2"]
[ext_resource type="PackedScene" uid="uid://djw7jhwtnycxq" path="res://shop_screen.tscn" id="30_5rfmq"]
[node name="Board" type="Control"] [node name="Board" type="Control"]
layout_mode = 3 layout_mode = 3
@ -393,3 +394,12 @@ layout_mode = 1
[node name="MapScreen" parent="." instance=ExtResource("29_y7cv2")] [node name="MapScreen" parent="." instance=ExtResource("29_y7cv2")]
visible = false visible = false
layout_mode = 1 layout_mode = 1
[node name="ShopScreen" parent="." instance=ExtResource("30_5rfmq")]
layout_mode = 1
[node name="MapContainer" type="Control" parent="ShopScreen"]
clip_contents = true
custom_minimum_size = Vector2(800, 600)
layout_mode = 3
anchors_preset = 0

67
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@ -0,0 +1,67 @@
[gd_scene load_steps=3 format=3 uid="uid://bpfuysambx702"]
[ext_resource type="Script" uid="uid://b5xl0bxh21vbi" path="res://Systems/Game/Shop/CardVisual.gd" id="1_nbt2g"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mkr1p"]
bg_color = Color(0.14902, 0.14902, 0.188235, 1)
border_color = Color(1, 0.8, 0, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="CardVisual" type="Control"]
custom_minimum_size = Vector2(150, 250)
layout_mode = 3
anchors_preset = 0
size_flags_horizontal = 4
size_flags_vertical = 4
script = ExtResource("1_nbt2g")
[node name="CardContainer" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset = Vector2(75, 125)
theme_override_styles/panel = SubResource("StyleBoxFlat_mkr1p")
[node name="VBoxContainer" type="VBoxContainer" parent="CardContainer"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 10.0
offset_top = 10.0
offset_right = -10.0
offset_bottom = -10.0
grow_horizontal = 2
grow_vertical = 2
[node name="NameLabel" type="Label" parent="CardContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "Card Name"
horizontal_alignment = 1
autowrap_mode = 3
[node name="HSeparator" type="HSeparator" parent="CardContainer/VBoxContainer"]
layout_mode = 2
[node name="RankLabel" type="Label" parent="CardContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "Rank 3"
horizontal_alignment = 1
[node name="Spacer" type="Control" parent="CardContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="PriceLabel" type="Label" parent="CardContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "25 gold"
horizontal_alignment = 1

152
shop_screen.tscn Normal file
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@ -0,0 +1,152 @@
[gd_scene load_steps=5 format=3 uid="uid://djw7jhwtnycxq"]
[ext_resource type="Script" uid="uid://rqkucvk8au68" path="res://Systems/Game/Shop/ShopScreen.gd" id="1_aoepi"]
[ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="2_mkl0p"]
[ext_resource type="PackedScene" uid="uid://xxxxxxxx" path="res://card_preview_panel.tscn" id="3_yh3xu"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jk2fb"]
bg_color = Color(0.14902, 0.14902, 0.2, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[node name="ShopScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_aoepi")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.12, 1)
[node name="TopBar" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_top = 20.0
offset_bottom = 80.0
grow_horizontal = 2
[node name="TitleLabel" type="Label" parent="TopBar"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 36
text = "SHOP"
horizontal_alignment = 1
[node name="GoldContainer" type="HBoxContainer" parent="TopBar"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="GoldLabel" type="Label" parent="TopBar/GoldContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "100 GOLD"
[node name="Spacer" type="Control" parent="TopBar/GoldContainer"]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
[node name="CardPreviewPanel" parent="." instance=ExtResource("3_yh3xu")]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_right = 0.0
anchor_bottom = 0.5
offset_left = 20.0
offset_top = -200.0
offset_right = 320.0
offset_bottom = 200.0
grow_horizontal = 1
[node name="MainContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 340.0
offset_top = 100.0
offset_right = -20.0
offset_bottom = -100.0
grow_horizontal = 2
grow_vertical = 2
[node name="CardCarouselContainer" type="HBoxContainer" parent="MainContainer"]
layout_mode = 2
size_flags_vertical = 3
alignment = 1
[node name="LeftButton" type="Button" parent="MainContainer/CardCarouselContainer"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
size_flags_vertical = 4
theme_override_font_sizes/font_size = 24
text = "←"
[node name="CardCarousel" type="HBoxContainer" parent="MainContainer/CardCarouselContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 20
alignment = 1
[node name="RightButton" type="Button" parent="MainContainer/CardCarouselContainer"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
size_flags_vertical = 4
theme_override_font_sizes/font_size = 24
text = "→"
[node name="BackButton" type="RichTextLabel" parent="."]
custom_minimum_size = Vector2(100, 40)
layout_mode = 2
offset_top = 578.0
offset_right = 100.0
offset_bottom = 618.0
size_flags_horizontal = 0
size_flags_vertical = 4
text = "BACK"
horizontal_alignment = 1
vertical_alignment = 2
script = ExtResource("2_mkl0p")
[node name="BuyButton" type="Button" parent="."]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
offset_left = 952.0
offset_top = 573.0
offset_right = 1152.0
offset_bottom = 623.0
size_flags_horizontal = 8
size_flags_vertical = 4
theme_override_font_sizes/font_size = 18
theme_override_styles/normal = SubResource("StyleBoxFlat_jk2fb")
text = "BUY (50 gold)"
[node name="BottomBar" type="HBoxContainer" parent="."]
visible = false
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -80.0
offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 0
alignment = 1
[node name="Spacer" type="Control" parent="BottomBar"]
layout_mode = 2
size_flags_horizontal = 3