From 8c9b1093e76946949e825faeb739cbc1472c6925 Mon Sep 17 00:00:00 2001 From: 2ManyProjects Date: Sun, 9 Feb 2025 10:49:15 -0600 Subject: [PATCH] minor fixes --- Systems/TileManager.gd | 1 + Systems/Tiles/Portal.gd | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/Systems/TileManager.gd b/Systems/TileManager.gd index a28c365..611cc5b 100644 --- a/Systems/TileManager.gd +++ b/Systems/TileManager.gd @@ -90,6 +90,7 @@ func place_random_game_tiles(num_tiles: int = 8) -> void: available_positions.shuffle() var skipNext = false; + # Skip over an iteration for a paired tile for i in range(min(num_tiles, available_positions.size())): if skipNext: skipNext = false diff --git a/Systems/Tiles/Portal.gd b/Systems/Tiles/Portal.gd index 036655c..f443364 100644 --- a/Systems/Tiles/Portal.gd +++ b/Systems/Tiles/Portal.gd @@ -29,7 +29,6 @@ func apply_effect(piece: Pawn = null) -> void: if partner_container && partner_container.has_piece(): return - print("APPLY PortalTile teleporting to pair") var current_container = piece.get_parent() as PieceContainer if current_container: var target_container = other_portal.base_button as PieceContainer