undid engine restart code
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7a964d18d9
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2 changed files with 18 additions and 18 deletions
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@ -29,22 +29,22 @@ class ChessEngine extends EventEmitter {
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this.engine.on('close', (code) => {
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this.engine.on('close', (code) => {
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console.log('Engine process closed with code:', code);
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console.log('Engine process closed with code:', code);
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this.isReady = false;
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this.isReady = false;
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console.log('Attempting to restart engine...');
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// console.log('Attempting to restart engine...');
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// Add a small delay before restarting to avoid rapid restart loops
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// // Add a small delay before restarting to avoid rapid restart loops
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setTimeout(() => {
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// setTimeout(() => {
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this.start()
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// this.start()
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.then(() => {
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// .then(() => {
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// Restore previous state if needed
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// // Restore previous state if needed
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if (this.currentFen) {
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// if (this.currentFen) {
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this.setPosition(this.currentFen);
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// this.setPosition(this.currentFen);
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}
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// }
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this.emit('restarted', { code });
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// this.emit('restarted', { code });
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})
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// })
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.catch(err => {
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// .catch(err => {
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console.error('Failed to restart engine:', err);
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// console.error('Failed to restart engine:', err);
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this.emit('restart-failed', { error: err });
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// this.emit('restart-failed', { error: err });
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});
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// });
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}, 1000);
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// }, 1000);
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});
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});
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// Initialize engine
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// Initialize engine
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@ -552,8 +552,8 @@ func generate_chess_data(node, player):
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var unit_string = level_unit_distribution[index]
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var unit_string = level_unit_distribution[index]
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var pawn_string = ""
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var pawn_string = ""
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var height = 6;
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var height = 6;
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unit_string = level_unit_distribution[level_unit_distribution.size() - 1]
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# unit_string = level_unit_distribution[level_unit_distribution.size() - 1]
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height = 8
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# height = 8
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for x in unit_string.length():
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for x in unit_string.length():
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pawn_string += "p"
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pawn_string += "p"
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