fixed capture
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@ -195,6 +195,7 @@ func handleCapture(node: PieceContainer) -> void:
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if moving_piece && captured_piece:
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if moving_piece && captured_piece:
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game.updatePoints(captured_piece)
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game.updatePoints(captured_piece)
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source_container.remove_piece(true)
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node.set_piece(moving_piece)
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node.set_piece(moving_piece)
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game.currentlyMovingPiece = moving_piece
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game.currentlyMovingPiece = moving_piece
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game.resolveMoveEffects()
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game.resolveMoveEffects()
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