locked preloading to rank 2 and 3
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6035e8bb6c
commit
3c72b5e6d0
3 changed files with 19 additions and 15 deletions
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@ -58,7 +58,8 @@ func initializeStartingBank():
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func shuffleDeck():
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deck.shuffle()
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func drawStartingHand():
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func drawStartingHand(skip_preload: bool = false):
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if !skip_preload:
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for id in preloaded_hand_cards:
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var matchCard = func matchCardId(card):
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return "id" in card and card.id == id
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@ -43,6 +43,7 @@ var cpuElo = 1500
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var is_initialized: bool = false
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var currentNode = null;
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var has_opponent = true;
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var mode: String = "vanilla"
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# Node references
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@onready var turnIndicator: ColorRect = $TurnIndicator
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@ -149,7 +150,7 @@ func _on_new_game_requested(options = {}):
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print("ChessGame DIMENSIONS ", get_board_dimensions(currentFen))
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if is_initialized:
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resetBoard()
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initializeDeckSystem()
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initializeDeckSystem(mode == "vanilla")
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initializeBoard()
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initializeTiles()
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if cardDisplay:
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@ -158,19 +159,19 @@ func _on_new_game_requested(options = {}):
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stateMachine.enable()
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stateMachine.transitionToNextState(Constants.WHITE_TURN)
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else:
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initialize_game_system()
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initialize_game_system(mode == "vanilla")
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if currentFen:
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stockfishController.start_board(cpuElo, get_board_dimensions(currentFen))
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else:
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stockfishController.start_board(cpuElo, "8x8")
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resetHighlights()
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func initialize_game_system():
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func initialize_game_system(skip_preload: bool = false):
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print("Initializing game system")
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# Set up basic styles first
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setupStyles()
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# Initialize the game components
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initializeGame()
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initializeGame(skip_preload)
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initializeTiles()
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# Initialize Stockfish controller
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@ -201,10 +202,10 @@ func _exit_tree():
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stockfishController.disconnect_engine()
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func initializeGame() -> void:
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func initializeGame(skip_preload: bool = false) -> void:
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# Initialize all game components in the correct order
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setupStyles()
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initializeDeckSystem()
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initializeDeckSystem(skip_preload)
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initializeCardPreview()
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initializeBoard()
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setupCameraController()
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@ -256,9 +257,9 @@ func initializeCardPreview() -> void:
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cardPreview = CardPreview.new()
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add_child(cardPreview)
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func initializeDeckSystem() -> void:
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func initializeDeckSystem(skip_preload: bool = false) -> void:
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deckManager.shuffleDeck()
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deckManager.drawStartingHand()
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deckManager.drawStartingHand(skip_preload)
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# Initialize the deck manager and card display
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if cardDisplay == null:
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cardDisplay = CardDisplay.new()
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@ -191,6 +191,7 @@ func _on_vanilla_selected():
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print("Vanilla mode selected")
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if gameMenuScreen:
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gameMenuScreen.visible = true
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game.mode = "vanilla"
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_on_map_open_requested({"mode": "vanilla", "hand_size": 2, })
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# emit_signal("vanilla_mode_selected")
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@ -198,6 +199,7 @@ func _on_deeper_selected():
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print("Deeper mode selected")
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if gameMenuScreen:
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gameMenuScreen.visible = true
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game.mode = "deeper"
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_on_map_open_requested({"mode": "deeper", "hand_size": game.player.hand_size,})
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func _on_lobby_shop_open_requested(options):
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