started Prog implmentation

This commit is contained in:
2ManyProjects 2025-03-11 11:25:25 -05:00
parent 78098b1a69
commit 27f99cd5ac
9 changed files with 354 additions and 5 deletions

View file

@ -31,8 +31,8 @@ func _ready():
func initialize(options = null): func initialize(options = null):
# Process options if provided # Process options if provided
if options: if options:
if options.has("maxDeckSize") and options.maxDeckSize is int: if options.has("max_deck_size") and options.max_deck_size is int:
maxDeckSize = options.maxDeckSize maxDeckSize = options.max_deck_size
# Find the DeckManager instance # Find the DeckManager instance

View file

@ -113,6 +113,8 @@ func generate_map():
# Clear existing map # Clear existing map
map_nodes.clear() map_nodes.clear()
map_connections.clear() map_connections.clear()
connection_lines.clear()
traversed_map.clear()
var mapGen = MapGenerator.new().generate_map() var mapGen = MapGenerator.new().generate_map()
# Create starting node # Create starting node
# var start_node = { # var start_node = {

View file

@ -24,6 +24,7 @@ signal card_purchased(card, price)
@onready var mapScreen = get_node("/root/Board/MapScreen") @onready var mapScreen = get_node("/root/Board/MapScreen")
@onready var stateMachine = get_node("/root/Board/StateMachine") @onready var stateMachine = get_node("/root/Board/StateMachine")
@onready var shopScreen = get_node("/root/Board/ShopScreen") @onready var shopScreen = get_node("/root/Board/ShopScreen")
# @onready var progressionScreen = get_node("/root/Board/ProgressionScreen")
@onready var rewardScreen = get_node("/root/Board/RewardScreen") @onready var rewardScreen = get_node("/root/Board/RewardScreen")
@onready var game = get_node_or_null("/root/Board") as ChessGame @onready var game = get_node_or_null("/root/Board") as ChessGame
# back up if game isn't loaded yet? # back up if game isn't loaded yet?
@ -54,6 +55,9 @@ func _ready():
deckManagerScreen.connect("back_pressed", Callable(self, "_on_deck_manager_back_pressed")) deckManagerScreen.connect("back_pressed", Callable(self, "_on_deck_manager_back_pressed"))
deckManagerScreen.visible = false deckManagerScreen.visible = false
# if progressionScreen:
# progressionScreen.connect("save_pressed", Callable(self, "_on_progression_save_pressed"))
# progressionScreen.visible = false
if mapScreen: if mapScreen:
mapScreen.connect("back_pressed", Callable(self, "_on_map_back_pressed")) mapScreen.connect("back_pressed", Callable(self, "_on_map_back_pressed"))
mapScreen.connect("deckmanager_open_requested", Callable(self, "_on_deckmanager_open_requested_from_map")) mapScreen.connect("deckmanager_open_requested", Callable(self, "_on_deckmanager_open_requested_from_map"))
@ -254,6 +258,12 @@ func _on_deck_manager_back_pressed():
mapScreen.visible = true mapScreen.visible = true
# func _on_progression_save_pressed():
# progressionScreen.visible = false
# gameMenuScreen.visible = true
func _on_map_open_requested(options): func _on_map_open_requested(options):
print("Map requested with options:", options) print("Map requested with options:", options)
gameMenuScreen.visible = false gameMenuScreen.visible = false
@ -327,7 +337,7 @@ func _on_node_completed(options):
print("**********************************") print("**********************************")
print("**************GAME****************") print("**************GAME****************")
print("**************OVER****************") print("**************OVER****************")
print("**********************************") print("*************GITGUD***************")
print("**********************************") print("**********************************")
print("**********************************") print("**********************************")
print("**********************************") print("**********************************")

View file

@ -0,0 +1,223 @@
extends Control
class_name ProgressionScreen
signal save_pressed
signal deck_manager_visibility_changed(isvisible)
@onready var deckGrid = $MainContainer/GridScrollContainer/GridContainer
@onready var bankContainer = $MainContainer/BankContainer/ScrollContainer/VBoxContainer
@onready var saveButton = $SaveButton
@onready var card_preview = $CardPreviewPanel
var maxDeckSize = 10
var deckManager = null
var bankCards = [] # All Users card
# The current deck
var currentDeck = []
var current_preview_card = null
func _ready():
# Connect back button
if saveButton:
saveButton.connect("pressed", Callable(self, "_on_save_button_pressed"))
if card_preview:
card_preview.visible = false
func initialize(options = null):
if options:
if options.has("max_deck_size") and options.max_deck_size is int:
maxDeckSize = options.max_deck_size
# Find the DeckManager instance
var board = get_node_or_null("/root/Board") as ChessGame
if board and "deckManager" in board:
deckManager = board.deckManager
print("Found deck manager:", deckManager)
# if(!deckManager.deck):
# deckManager.initializeStartingDeck()
else:
print("DeckManager not found on Board node")
print("DECK MANAGER")
# Load cards from deck and bank
loadCards()
# Set up the grid with empty card containers
setupDeckGrid()
# Populate the bank with available cards
populateBank()
func loadCards():
var board = get_node_or_null("/root/Board") as ChessGame
if board and "deckManager" in board:
deckManager = board.deckManager
print("Found deck manager:", deckManager)
if deckManager:
# Clone the deck to work with
currentDeck = []
bankCards = deckManager.bank.duplicate().append_array(deckManager.deck.duplicate())
else:
# Fallback with empty collections if deck manager not found
currentDeck = []
bankCards = []
print("Warning: DeckManager not found")
func setupDeckGrid():
# Clear existing children
for child in deckGrid.get_children():
child.queue_free()
# Calculate grid dimensions
var cols = 4 #check screen to deteremine
var rows = maxDeckSize / cols
deckGrid.columns = cols
# Create card slots
for i in range(maxDeckSize):
var card_slot = preload("res://card_slot.tscn").instantiate()
deckGrid.add_child(card_slot)
# Connect signals
card_slot.connect("card_selected", Callable(self, "_on_deck_card_selected"))
_connect_hover_signals(card_slot)
# Set card if available
if i < currentDeck.size():
card_slot.set_card(currentDeck[i])
else:
card_slot.clear()
func _connect_hover_signals(node):
# Add hover signals for preview functionality
if node.is_class("Control"):
node.mouse_entered.connect(Callable(self, "_on_card_mouse_entered").bind(node))
# node.mouse_exited.connect(Callable(self, "_on_card_mouse_exited").bind(node))
func populateBank():
# Clear existing children
for child in bankContainer.get_children():
child.queue_free()
# Add each bank card to the list
for card in bankCards:
var card_item = preload("res://card_bank_item.tscn").instantiate()
bankContainer.add_child(card_item)
card_item.set_card(card)
card_item.connect("card_selected", Callable(self, "_on_bank_card_selected"))
_connect_hover_signals(card_item)
func _on_deck_card_selected(card_slot, card):
if card:
# Remove card from deck
var index = currentDeck.find(card)
if index >= 0:
currentDeck.remove_at(index)
# Add to bank
bankCards.append(card)
# Update UI
card_slot.clear()
populateBank()
if current_preview_card == card:
hide_card_preview()
func _on_bank_card_selected(card_item, card):
print("_on_bank_card_selected")
# Find first empty slot in deck
var empty_slot_index = -1
for i in range(deckGrid.get_child_count()):
var slot = deckGrid.get_child(i)
if !slot.has_card():
empty_slot_index = i
break
if empty_slot_index >= 0 and currentDeck.size() < maxDeckSize:
# Remove from bank
var bank_index = bankCards.find(card)
if bank_index >= 0:
bankCards.remove_at(bank_index)
# Add to deck
currentDeck.append(card)
# Update UI
deckGrid.get_child(empty_slot_index).set_card(card)
populateBank()
func _on_card_mouse_entered(node):
var card = null
# Get the card from the node
if node.has_method("has_card") and node.has_card():
# This is a CardSlot
card = node.current_card
elif node.has_method("set_card") and node.current_card:
# This is a CardBankItem
card = node.current_card
if card:
show_card_preview(card)
# func _on_card_mouse_exited(node):
# # Add a short delay before hiding the preview
# # This prevents flickering when moving between cards
# await get_tree().create_timer(0.1).timeout
# # Only hide if we're not hovering over another card that shows the same preview
# if current_preview_card:
# hide_card_preview()
func show_card_preview(card):
if card_preview and card:
current_preview_card = card
card_preview.preview_card(card)
func hide_card_preview():
if card_preview:
current_preview_card = null
card_preview.hide_preview()
func saveDeck():
if deckManager:
# Save the current deck to the deck manager
deckManager.deck = currentDeck.duplicate()
deckManager.bank = []
print("Deck saved with ", currentDeck.size(), " cards")
func _on_save_button_pressed():
# Save changes before returning
saveDeck()
# Emit signal to go back
emit_signal("save_pressed")
# Hide this screen
visible = false
# Notification
func _notification(what):
if what == NOTIFICATION_VISIBILITY_CHANGED:
_on_visibility_changed(visible)
func _on_visibility_changed(is_visible):
print("DeckManager visibility changed to: ", is_visible)
if is_visible:
loadCards()
setupDeckGrid()
else:
print("DeckManager is now invisible")
emit_signal("deck_manager_visibility_changed", is_visible)

View file

@ -0,0 +1 @@
uid://dbohdt174pual

View file

@ -28,6 +28,7 @@ var card_instance_map = {}
var hovering_card_index = -1 var hovering_card_index = -1
var mouse_over_any_card = false var mouse_over_any_card = false
var deckManager: DeckManager var deckManager: DeckManager
var selected_node = null
func _ready(): func _ready():

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=3 uid="uid://d0qyk6v20uief"] [gd_scene load_steps=33 format=3 uid="uid://d0qyk6v20uief"]
[ext_resource type="Script" uid="uid://cbcu68o863pfp" path="res://Systems/Game/ChessGame.gd" id="1_fkb2r"] [ext_resource type="Script" uid="uid://cbcu68o863pfp" path="res://Systems/Game/ChessGame.gd" id="1_fkb2r"]
[ext_resource type="Script" uid="uid://d2bfw6edgkhfa" path="res://Systems/StateMachine/GameStates/WhiteTurn.gd" id="3_276ip"] [ext_resource type="Script" uid="uid://d2bfw6edgkhfa" path="res://Systems/StateMachine/GameStates/WhiteTurn.gd" id="3_276ip"]
@ -31,6 +31,7 @@
[ext_resource type="PackedScene" uid="uid://dxiw67f3rrwue" path="res://map_screen.tscn" id="29_y7cv2"] [ext_resource type="PackedScene" uid="uid://dxiw67f3rrwue" path="res://map_screen.tscn" id="29_y7cv2"]
[ext_resource type="PackedScene" uid="uid://djw7jhwtnycxq" path="res://shop_screen.tscn" id="30_5rfmq"] [ext_resource type="PackedScene" uid="uid://djw7jhwtnycxq" path="res://shop_screen.tscn" id="30_5rfmq"]
[ext_resource type="PackedScene" uid="uid://tmrvgfwodpno" path="res://reward_screen.tscn" id="31_d2oob"] [ext_resource type="PackedScene" uid="uid://tmrvgfwodpno" path="res://reward_screen.tscn" id="31_d2oob"]
[ext_resource type="PackedScene" uid="uid://b27kmjovgmm5y" path="res://progression_screen.tscn" id="32_eq1pg"]
[node name="Board" type="Control"] [node name="Board" type="Control"]
layout_mode = 3 layout_mode = 3
@ -409,3 +410,7 @@ anchors_preset = 0
[node name="RewardScreen" parent="." instance=ExtResource("31_d2oob")] [node name="RewardScreen" parent="." instance=ExtResource("31_d2oob")]
visible = false visible = false
layout_mode = 1 layout_mode = 1
[node name="ProgressionScreen" parent="." instance=ExtResource("32_eq1pg")]
visible = false
layout_mode = 1

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c7uqbcxdjoais"] [gd_scene load_steps=4 format=3 uid="uid://c7uqbcxdjoais"]
[ext_resource type="Script" uid="uid://vxufsih5pgeu" path="res://Systems/Game/DeckManagerScreen.gd" id="1_gokg4"] [ext_resource type="Script" uid="uid://vxufsih5pgeu" path="res://Systems/Game/DeckManagerScreen.gd" id="1_gokg4"]
[ext_resource type="PackedScene" uid="uid://xxxxxxxx" path="res://card_preview_panel.tscn" id="3_abcde"] [ext_resource type="PackedScene" uid="uid://2xcreiq6lhe2" path="res://card_preview_panel.tscn" id="3_abcde"]
[ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="4_gokg4"] [ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="4_gokg4"]
[node name="DeckManagerScreen" type="Control"] [node name="DeckManagerScreen" type="Control"]

107
progression_screen.tscn Normal file
View file

@ -0,0 +1,107 @@
[gd_scene load_steps=4 format=3 uid="uid://b27kmjovgmm5y"]
[ext_resource type="Script" uid="uid://dbohdt174pual" path="res://Systems/Game/ProgressionScreen.gd" id="1_gokg4"]
[ext_resource type="PackedScene" uid="uid://xxxxxxxx" path="res://card_preview_panel.tscn" id="2_srvl8"]
[ext_resource type="Script" uid="uid://bfjmon81nckns" path="res://Systems/Game/GameMenuButton.gd" id="4_gokg4"]
[node name="ProgressionScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_gokg4")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.12, 1)
[node name="TitleLabel" type="Label" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_top = 20.0
offset_bottom = 72.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 36
text = "SELECT YOUR CARDS"
horizontal_alignment = 1
[node name="CardPreviewPanel" parent="." instance=ExtResource("2_srvl8")]
layout_mode = 2
anchors_preset = 0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 20.0
offset_top = 100.0
offset_right = 320.0
offset_bottom = 588.0
grow_horizontal = 1
grow_vertical = 1
[node name="MainContainer" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 325.0
offset_top = 100.0
offset_right = -20.0
offset_bottom = -60.0
grow_horizontal = 2
grow_vertical = 2
[node name="GridScrollContainer" type="ScrollContainer" parent="MainContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 3.0
horizontal_scroll_mode = 0
[node name="GridContainer" type="GridContainer" parent="MainContainer/GridScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/h_separation = 10
theme_override_constants/v_separation = 10
columns = 5
[node name="BankContainer" type="VBoxContainer" parent="MainContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Label" type="Label" parent="MainContainer/BankContainer"]
layout_mode = 2
text = "AVAILABLE CARDS"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="MainContainer/BankContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="MainContainer/BankContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MainContainer/BankContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 5
[node name="SaveButton" type="RichTextLabel" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = -50.0
offset_right = 155.0
offset_bottom = -20.0
grow_vertical = 0
text = "Save"
script = ExtResource("4_gokg4")