larger fram for comparison

This commit is contained in:
2ManyProjects 2026-01-11 00:42:40 -06:00
parent 750f7164c7
commit 083c4454d6

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@ -594,12 +594,15 @@ class StitchingScanner:
def _detect_row_start_alignment(self, frame: np.ndarray, direction: ScanDirection) -> AlignmentOffset:
"""
Detect alignment at the start of a new row by comparing the current frame
with the corner region of the mosaic.
with a large region of the mosaic.
For LEFT direction (starting at right edge): compare against bottom-right corner
For RIGHT direction (starting at left edge): compare against bottom-left corner
Uses a LARGE overlap (most of the frame) because after row transition:
- There's both vertical overlap (from row above) and horizontal overlap (from start position)
- More overlap = better phase correlation accuracy
- First strip alignment is critical for the entire row
This handles the combined X+Y offset from gear backlash during row transitions.
For LEFT direction (starting at right edge): compare against bottom-right of mosaic
For RIGHT direction (starting at left edge): compare against bottom-left of mosaic
"""
offset = AlignmentOffset()
@ -609,38 +612,43 @@ class StitchingScanner:
mh, mw = self.mosaic.shape[:2]
fh, fw = frame.shape[:2]
# Use a corner region for alignment - this captures both X and Y offset
overlap_size = min(fw // 2, fh // 2, 200) # Square-ish overlap region
# Use LARGE overlap - 75% of frame dimensions for better matching
overlap_width = int(fw * 0.75)
overlap_height = int(fh * 0.75)
if overlap_size < 50:
self.log(f"Row start alignment: overlap too small ({overlap_size})")
# Ensure we don't exceed mosaic dimensions
overlap_width = min(overlap_width, mw)
overlap_height = min(overlap_height, mh)
if overlap_width < 100 or overlap_height < 100:
self.log(f"Row start alignment: overlap too small ({overlap_width}x{overlap_height})")
return offset
if direction == ScanDirection.LEFT:
# Starting at right edge, going left
# Compare frame's top-right corner with mosaic's bottom-right corner
# Compare frame's top-right region with mosaic's bottom-right region
# Frame region: top-right corner
frame_region = frame[:overlap_size, fw - overlap_size:]
# Frame region: top-right (where it overlaps with existing mosaic)
frame_region = frame[:overlap_height, fw - overlap_width:]
# Mosaic region: bottom-right corner
mosaic_region = self.mosaic[mh - overlap_size:mh, mw - overlap_size:mw]
mosaic_region = self.mosaic[mh - overlap_height:mh, mw - overlap_width:mw]
else: # RIGHT direction
# Starting at left edge, going right
# Compare frame's top-left corner with mosaic's bottom-left corner
# Compare frame's top-left region with mosaic's bottom-left region
# Frame region: top-left corner
frame_region = frame[:overlap_size, :overlap_size]
# Frame region: top-left
frame_region = frame[:overlap_height, :overlap_width]
# Mosaic region: bottom-left corner
mosaic_region = self.mosaic[mh - overlap_size:mh, :overlap_size]
# Mosaic region: bottom-left corner
mosaic_region = self.mosaic[mh - overlap_height:mh, :overlap_width]
# Ensure regions have the same size
min_h = min(mosaic_region.shape[0], frame_region.shape[0])
min_w = min(mosaic_region.shape[1], frame_region.shape[1])
if min_h < 50 or min_w < 50:
if min_h < 100 or min_w < 100:
self.log(f"Row start alignment: region too small ({min_w}x{min_h})")
return offset
@ -650,8 +658,8 @@ class StitchingScanner:
# Detect displacement with confidence
dx, dy, confidence = self._detect_displacement_with_confidence(mosaic_region, frame_region)
# Sanity check - reject very large displacements
max_adjust = 100 # Allow larger adjustment at row start
# Sanity check - allow larger adjustment at row start due to gear backlash
max_adjust = 150
if abs(dx) > max_adjust or abs(dy) > max_adjust:
self.log(f"Row start alignment: displacement too large ({dx:.1f}, {dy:.1f}), ignoring")
return offset
@ -659,15 +667,164 @@ class StitchingScanner:
offset.x_offset = dx
offset.y_offset = dy
offset.confidence = confidence
offset.valid = confidence > 0.05 # Lower threshold for row start
offset.valid = confidence > 0.05 # Lower threshold - large overlap should give good confidence
self.log(f"=== Row Start Alignment ({direction.value}) ===")
self.log(f" Mosaic: {mw}x{mh}, Frame: {fw}x{fh}")
self.log(f" Overlap region: {min_w}x{min_h}")
self.log(f" Overlap region: {min_w}x{min_h} (75% of frame)")
self.log(f" Detected offset: X={dx:.1f}, Y={dy:.1f}, conf={confidence:.3f}")
self.log(f" Valid: {offset.valid}")
return offset
def _append_first_strip_of_row(self, frame: np.ndarray, direction: ScanDirection, alignment: AlignmentOffset):
"""
Append the first strip of a new row with special handling for large overlap.
This uses the alignment detected by _detect_row_start_alignment to properly
position the first strip, which sets the baseline for the entire row.
"""
BLEND_WIDTH = 10
with self._mosaic_lock:
if self.mosaic is None:
return
mh, mw = self.mosaic.shape[:2]
fh, fw = frame.shape[:2]
# Apply alignment to cumulative tracking
if alignment.valid:
self._cumulative_align_x += alignment.x_offset
self._cumulative_align_y += alignment.y_offset
self._last_strip_alignment = alignment
self.log(f"Applied first-strip alignment: X={alignment.x_offset:.1f}, Y={alignment.y_offset:.1f}")
align_x = self._cumulative_align_x
align_y = self._cumulative_align_y
# Calculate Y position - we're at the bottom of existing mosaic
# The frame overlaps with the last ~row_overlap portion of existing content
row_overlap_pixels = int(fh * self.config.row_overlap)
y_offset = mh - row_overlap_pixels
# Apply Y alignment correction
y_offset = y_offset + int(round(align_y))
y_offset = max(0, y_offset)
if direction == ScanDirection.LEFT:
# Starting at right edge - place frame aligned with right side of mosaic
# The frame's right edge should align with mosaic's right edge (with X correction)
x_offset = mw - fw + int(round(align_x))
x_offset = max(0, min(x_offset, mw - BLEND_WIDTH))
self.log(f"=== First Strip of Row (LEFT) ===")
self.log(f" Mosaic: {mw}x{mh}, Frame: {fw}x{fh}")
self.log(f" Placement: X={x_offset}, Y={y_offset}")
self.log(f" Alignment: X={align_x:.1f}, Y={align_y:.1f}")
# Blend this frame into the mosaic at the calculated position
# We're placing within existing bounds, so just blend in place
# Calculate what portion of the frame to use
# Most of it overlaps, we just need to blend it properly
blend_region_width = min(fw, mw - x_offset)
# Create blended result
result = self.mosaic.copy()
# Blend the overlapping region
frame_to_place = frame[:, :blend_region_width]
# Vertical blend at top edge (blending with row above)
v_blend_h = min(row_overlap_pixels, BLEND_WIDTH * 2)
if v_blend_h > 0 and y_offset > 0:
alpha_v = np.linspace(0, 1, v_blend_h, dtype=np.float32)[:, np.newaxis, np.newaxis]
blend_y_start = y_offset
blend_y_end = min(y_offset + v_blend_h, mh)
actual_blend_h = blend_y_end - blend_y_start
if actual_blend_h > 0:
mosaic_overlap = result[blend_y_start:blend_y_end, x_offset:x_offset + blend_region_width].astype(np.float32)
frame_overlap = frame_to_place[:actual_blend_h, :].astype(np.float32)
# Resize alpha if needed
alpha_v_actual = np.linspace(0, 1, actual_blend_h, dtype=np.float32)[:, np.newaxis, np.newaxis]
min_w_blend = min(mosaic_overlap.shape[1], frame_overlap.shape[1])
mosaic_overlap = mosaic_overlap[:, :min_w_blend]
frame_overlap = frame_overlap[:, :min_w_blend]
blended = (mosaic_overlap * (1 - alpha_v_actual) + frame_overlap * alpha_v_actual).astype(np.uint8)
result[blend_y_start:blend_y_end, x_offset:x_offset + min_w_blend] = blended
# Place rest of frame below blend zone
if y_offset + v_blend_h < mh:
remaining_h = min(fh - v_blend_h, mh - (y_offset + v_blend_h))
if remaining_h > 0:
result[y_offset + v_blend_h:y_offset + v_blend_h + remaining_h,
x_offset:x_offset + min_w_blend] = frame_to_place[v_blend_h:v_blend_h + remaining_h, :min_w_blend]
self.mosaic = result
else: # RIGHT direction
# Starting at left edge - place frame aligned with left side of mosaic
x_offset = int(round(align_x))
x_offset = max(0, x_offset)
self.log(f"=== First Strip of Row (RIGHT) ===")
self.log(f" Mosaic: {mw}x{mh}, Frame: {fw}x{fh}")
self.log(f" Placement: X={x_offset}, Y={y_offset}")
self.log(f" Alignment: X={align_x:.1f}, Y={align_y:.1f}")
# Similar blending logic for right direction
result = self.mosaic.copy()
blend_region_width = min(fw, mw - x_offset)
frame_to_place = frame[:, :blend_region_width]
# Vertical blend at top edge
v_blend_h = min(row_overlap_pixels, BLEND_WIDTH * 2)
if v_blend_h > 0 and y_offset > 0:
blend_y_start = y_offset
blend_y_end = min(y_offset + v_blend_h, mh)
actual_blend_h = blend_y_end - blend_y_start
if actual_blend_h > 0:
mosaic_overlap = result[blend_y_start:blend_y_end, x_offset:x_offset + blend_region_width].astype(np.float32)
frame_overlap = frame_to_place[:actual_blend_h, :].astype(np.float32)
alpha_v_actual = np.linspace(0, 1, actual_blend_h, dtype=np.float32)[:, np.newaxis, np.newaxis]
min_w_blend = min(mosaic_overlap.shape[1], frame_overlap.shape[1])
mosaic_overlap = mosaic_overlap[:, :min_w_blend]
frame_overlap = frame_overlap[:, :min_w_blend]
blended = (mosaic_overlap * (1 - alpha_v_actual) + frame_overlap * alpha_v_actual).astype(np.uint8)
result[blend_y_start:blend_y_end, x_offset:x_offset + min_w_blend] = blended
if y_offset + v_blend_h < mh:
remaining_h = min(fh - v_blend_h, mh - (y_offset + v_blend_h))
if remaining_h > 0:
result[y_offset + v_blend_h:y_offset + v_blend_h + remaining_h,
x_offset:x_offset + min_w_blend] = frame_to_place[v_blend_h:v_blend_h + remaining_h, :min_w_blend]
self.mosaic = result
# Update current position for subsequent strips
with self._state_lock:
if direction == ScanDirection.LEFT:
self.state.current_x = x_offset
else:
self.state.current_x = x_offset + blend_region_width
self.state.current_y = y_offset
self.state.append_count += 1
self.log(f" First strip placed. Position: ({self.state.current_x}, {self.state.current_y})")
if self.on_mosaic_updated:
self.on_mosaic_updated()
def _append_strip(self, frame: np.ndarray, direction: ScanDirection):
"""Append strip to mosaic based on accumulated displacement with continuous alignment."""
BLEND_WIDTH = 10
@ -851,16 +1008,15 @@ class StitchingScanner:
# Serpentine: even rows right, odd rows left
h_direction = ScanDirection.RIGHT if row % 2 == 0 else ScanDirection.LEFT
# For rows after the first, detect row-start alignment
# For rows after the first, detect and apply row-start alignment with large overlap
if row > 0:
frame = self._capture_frame()
row_alignment = self._detect_row_start_alignment(frame, h_direction)
if row_alignment.valid:
# Apply row-start alignment to cumulative
self._cumulative_align_x += row_alignment.x_offset
self._cumulative_align_y += row_alignment.y_offset
self.log(f"Applied row-start alignment: X={row_alignment.x_offset:.1f}, Y={row_alignment.y_offset:.1f}")
self.log(f"New cumulative: X={self._cumulative_align_x:.1f}, Y={self._cumulative_align_y:.1f}")
# Append the first strip with the detected alignment
self._append_first_strip_of_row(frame, h_direction, row_alignment)
self.log(f"After first strip - cumulative: X={self._cumulative_align_x:.1f}, Y={self._cumulative_align_y:.1f}")
stop_reason = self._scan_direction(h_direction)
@ -872,7 +1028,7 @@ class StitchingScanner:
self.log(f"Max height reached ({self.state.mosaic_height}px)")
break
# Move to next row using same stitching approach
# Move to next row
if not self._move_to_next_row():
self.log("Failed to move to next row")
break
@ -891,6 +1047,7 @@ class StitchingScanner:
self.motion.stop_all()
with self._state_lock:
self.state.is_scanning = False
def _scan_direction(self, direction: ScanDirection) -> str:
"""Scan in a direction until edge or max dimension reached."""
self.log(f"Scanning {direction.value}...")